/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/C5.txt"
RoomB = "Lands/GaiusShrine/C7.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 608
CornerBX = 824
CornerBY = 664 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,608,SuperBlock)
CornerAX = 768
CornerAY = 360
CornerBX = 1496
CornerBY = 416 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(768,360,SuperBlock)
CornerAX = 768
CornerAY = 424
CornerBX = 824
CornerBY = 600 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(768,424,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 760
CornerBY = 600 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 768
CornerAY = 0
CornerBX = 1496
CornerBY = 352 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(768,0,SuperBlock)
CornerAX = 832
CornerAY = 424
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(832,424,SuperBlock)
CornerAX = 0
CornerAY = 672
CornerBX = 824
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,672,SuperBlock)
CornerAX = 1344
CornerAY = 360
CornerBX = 1496
CornerBY = 416 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(1344,360,SuperBlock)
CornerAX = 0
CornerAY = 608
CornerBX = 152
CornerBY = 664 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,608,SuperBlock)
CornerAX = 448
CornerAY = 248
CornerBX = 504
CornerBY = 304 
z = 0
zHeight = 128
TexNo = 60
Switch = 0
instance_create(448,248,SuperBlock)
CornerAX = 800
CornerAY = 736
CornerBX = 856
CornerBY = 792 
z = 0
zHeight = 128
TexNo = 60
Switch = 0
instance_create(800,736,SuperBlock)
CornerAX = 1312
CornerAY = 0
CornerBX = 1496
CornerBY = 352 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1312,0,SuperBlock)
CornerAX = 1312
CornerAY = 424
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1312,424,SuperBlock)
CornerAX = 0
CornerAY = 1344
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,1344,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 600 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 672
CornerBX = 184
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1312
CornerAY = 360
CornerBX = 1496
CornerBY = 416 
z = 72
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1312,360,SuperBlock)
CornerAX = 0
CornerAY = 608
CornerBX = 184
CornerBY = 664 
z = 72
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,608,SuperBlock)
CornerAX = 1072
CornerAY = 248
CornerBX = 1096
CornerBY = 272 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1072,248,SuperBlock)
CornerAX = 336
CornerAY = 952
CornerBX = 392
CornerBY = 1008 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(336,952,SuperBlock)
CornerAX = 760
CornerAY = 1096
CornerBX = 816
CornerBY = 1152 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(760,1096,SuperBlock)
CornerAX = 1328
CornerAY = 360
CornerBX = 1496
CornerBY = 416 
z = 0
zHeight = 168
TexNo = 60
instance_create(1328,360,DoorBlock)
CornerAX = 0
CornerAY = 616
CornerBX = 168
CornerBY = 672 
z = 0
zHeight = 168
TexNo = 60
instance_create(0,616,DoorBlock)
 
z = 8
instance_create(660,548,MapSlime)
z = 8
instance_create(924,652,MapSlime)
z = 8
instance_create(652,724,MapSlime)
z = 8
instance_create(860,340,MapSlime)
z = 8
instance_create(980,476,MapSlime)
z = 8
instance_create(444,1220,MapSlime)
z = 8
instance_create(452,756,MapSlime)
z = 8
instance_create(396,420,MapSlime)
z = 8
instance_create(844,220,MapPig)
z = 8
instance_create(1044,468,MapPig)
z = 8
instance_create(948,1108,MapPig)
z = 8
instance_create(524,436,MapPig)
z = 8
instance_create(692,284,MapPig)
z = 8
instance_create(916,548,MapPig)
z = 8
CreateDir = 0
instance_create(204,644,PointA)
z = 8
CreateDir = 180
instance_create(1300,396,PointB)
z = 168
instance_create(124,652,DoorA)
z = 168
instance_create(1364,396,DoorB)