/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/GaiusShrine/C6.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,MonBeGone)
  
CornerAX = 0
CornerAY = 520
CornerBX = 568
CornerBY = 576 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,520,SuperBlock)
CornerAX = 576
CornerAY = 520
CornerBX = 1496
CornerBY = 576 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(576,520,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 512 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 584
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,584,SuperBlock)
CornerAX = 576
CornerAY = 416
CornerBX = 1080
CornerBY = 792 
z = 0
zHeight = 16
TexNo = 60
Switch = 0
instance_create(576,416,SuperBlock)
CornerAX = 0
CornerAY = 520
CornerBX = 152
CornerBY = 576 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,520,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 512 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 584
CornerBX = 224
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,584,SuperBlock)
CornerAX = 0
CornerAY = 1280
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,1280,SuperBlock)
CornerAX = 1312
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1312,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 192 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 520
CornerBX = 224
CornerBY = 576 
z = 72
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,520,SuperBlock)
CornerAX = 1024
CornerAY = 736
CornerBX = 1080
CornerBY = 792 
z = 16
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1024,736,SuperBlock)
CornerAX = 1024
CornerAY = 416
CornerBX = 1080
CornerBY = 472 
z = 16
zHeight = 144
TexNo = 60
Switch = 0
instance_create(1024,416,SuperBlock)
CornerAX = 576
CornerAY = 416
CornerBX = 632
CornerBY = 472 
z = 16
zHeight = 144
TexNo = 60
Switch = 0
instance_create(576,416,SuperBlock)
CornerAX = 576
CornerAY = 736
CornerBX = 632
CornerBY = 792 
z = 16
zHeight = 144
TexNo = 60
Switch = 0
instance_create(576,736,SuperBlock)
CornerAX = 0
CornerAY = 520
CornerBX = 200
CornerBY = 576 
z = 16
zHeight = 152
TexNo = 60
instance_create(0,520,DoorBlock)

z = 16
instance_create(868,492,MapSlime)
z = 16
instance_create(932,588,MapSlime)
z = 16
instance_create(900,708,MapSlime)
z = 16
instance_create(820,572,MapSlime)
z = 16
instance_create(844,668,MapSlime)
z = 16
instance_create(980,540,MapSlime)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 200
instance_create(828,612,DropKey)
}
z = 8
instance_create(160,520,MonsterDoor)
z = 8
CreateDir = 0
instance_create(244,548,PointB)
z = 152
instance_create(188,548,DoorB)