/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/GaiusShrine/C5.txt"
RoomD = "Lands/GaiusShrine/E5.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

d3d_set_fog(true,c_navy,0,1500)
  
CornerAX = 400
CornerAY = 0
CornerBX = 456
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(400,0,SuperBlock)
CornerAX = 392
CornerAY = 512
CornerBX = 448
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(392,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 392
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 456
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(456,512,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 384
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 392
CornerAY = 832
CornerBX = 448
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(392,832,SuperBlock)
CornerAX = 400
CornerAY = 0
CornerBX = 456
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(400,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 392
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 400
CornerAY = 0
CornerBX = 456
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(400,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 384
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 456
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(456,760,SuperBlock)
CornerAX = 392
CornerAY = 760
CornerBX = 448
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(392,760,SuperBlock)
CornerAX = 400
CornerAY = 0
CornerBX = 456
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 28
instance_create(400,0,DoorBlock)
CornerAX = 400
CornerAY = 784
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 28
instance_create(400,784,DoorBlock)

CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 168
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)

 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(392,768,KeyBlock)
}
z = 64
instance_create(612,388,MapBat)
z = 64
instance_create(260,508,MapBat)
z = 64
instance_create(380,588,MapBat)
z = 64
instance_create(308,340,MapBat)
z = 64
instance_create(556,548,MapBat)
z = 64
instance_create(476,364,MapBat)
z = 64
instance_create(340,452,MapBat)
z = 32
instance_create(540,652,MapBat)
z = 32
instance_create(420,388,MapBat)
z = 32
instance_create(636,524,MapBat)
z = 32
instance_create(260,628,MapBat)
z = 32
instance_create(452,700,MapBat)
z = 32
instance_create(708,668,MapBat)
z = 32
instance_create(660,292,MapBat)
z = 32
instance_create(268,380,MapBat)
z = 8
CreateDir = 270
instance_create(428,204,PointC)
z = 8
CreateDir = 90
instance_create(420,748,PointD)
z = 152
instance_create(436,156,DoorC)
z = 152
instance_create(436,804,DoorD)