/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/E3.txt"
RoomB = "Lands/GaiusShrine/E5.txt"
RoomC = "Lands/GaiusShrine/F4.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 416
CornerAY = 368
CornerBX = 440
CornerBY = 680 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(416,368,SuperBlock)
CornerAX = 448
CornerAY = 368
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 16
TexNo = 28
Switch = 0
instance_create(448,368,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 360 
z = 0
zHeight = 16
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 368
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 16
TexNo = 28
Switch = 0
instance_create(0,368,SuperBlock)
CornerAX = 416
CornerAY = 464
CornerBX = 440
CornerBY = 488 
z = 8
zHeight = 40
TexNo = 28
Switch = 1
instance_create(416,464,SuperBlock)
CornerAX = 832
CornerAY = 376
CornerBX = 984
CornerBY = 432 
z = 0
zHeight = 80
TexNo = 24
Switch = 0
instance_create(832,376,SuperBlock)
CornerAX = 0
CornerAY = 384
CornerBX = 152
CornerBY = 440 
z = 0
zHeight = 80
TexNo = 24
Switch = 0
instance_create(0,384,SuperBlock)
CornerAX = 384
CornerAY = 688
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 80
TexNo = 60
Switch = 0
instance_create(384,688,SuperBlock)
CornerAX = 416
CornerAY = 832
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 24
Switch = 0
instance_create(416,832,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 416
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 160
zHeight = 232
TexNo = 28
Switch = 0
instance_create(416,800,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 376 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 368 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 440
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(800,440,SuperBlock)
CornerAX = 600
CornerAY = 208
CornerBX = 624
CornerBY = 232 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(600,208,SuperBlock)
CornerAX = 296
CornerAY = 208
CornerBX = 320
CornerBY = 232 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(296,208,SuperBlock)
CornerAX = 288
CornerAY = 616
CornerBX = 312
CornerBY = 640 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(288,616,SuperBlock)
CornerAX = 584
CornerAY = 600
CornerBX = 608
CornerBY = 624 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(584,600,SuperBlock)
CornerAX = 800
CornerAY = 376
CornerBX = 984
CornerBY = 432 
z = 80
zHeight = 232
TexNo = 28
Switch = 0
instance_create(800,376,SuperBlock)
CornerAX = 0
CornerAY = 384
CornerBX = 184
CornerBY = 440 
z = 80
zHeight = 232
TexNo = 28
Switch = 0
instance_create(0,384,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 200
zHeight = 232
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 816
CornerBX = 440
CornerBY = 992 
z = 88
zHeight = 240
TexNo = 28
instance_create(416,816,DoorBlock)
CornerAX = 816
CornerAY = 376
CornerBX = 984
CornerBY = 448 
z = 0
zHeight = 240
TexNo = 28
instance_create(816,376,DoorBlock)
CornerAX = 0
CornerAY = 384
CornerBX = 168
CornerBY = 440 
z = 0
zHeight = 240
TexNo = 28
instance_create(0,384,DoorBlock)
 

z = 72
instance_create(532,396,MapBat)
z = 72
instance_create(604,372,MapBat)
z = 64
instance_create(532,468,MapBat)
z = 64
instance_create(364,380,MapBat)
z = 64
instance_create(500,252,MapBat)
z = 16
CreateDir = 0
instance_create(204,412,PointA)
z = 16
CreateDir = 180
instance_create(788,412,PointB)
z = 80
CreateDir = 90
instance_create(428,788,PointC)
z = 240
instance_create(148,412,DoorA)
z = 240
instance_create(836,412,DoorB)
z = 240
instance_create(436,836,DoorC)