/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/E6.txt"
RoomB = "Lands/GaiusShrine/E4.txt"
RoomC = 0
RoomD = "Lands/GaiusShrine/D5.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 520
CornerBX = 432
CornerBY = 576 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,520,SuperBlock)
CornerAX = 504
CornerAY = 496
CornerBX = 984
CornerBY = 552 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(504,496,SuperBlock)
CornerAX = 440
CornerAY = 0
CornerBX = 496
CornerBY = 576 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(440,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 432
CornerBY = 512 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 504
CornerAY = 0
CornerBX = 984
CornerBY = 488 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(504,0,SuperBlock)
CornerAX = 0
CornerAY = 584
CornerBX = 496
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,584,SuperBlock)
CornerAX = 504
CornerAY = 560
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(504,560,SuperBlock)
CornerAX = 440
CornerAY = 0
CornerBX = 496
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(440,0,SuperBlock)
CornerAX = 832
CornerAY = 496
CornerBX = 984
CornerBY = 552 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,496,SuperBlock)
CornerAX = 0
CornerAY = 520
CornerBX = 152
CornerBY = 576 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,520,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = -8
CornerAY = 584
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(-8,584,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 512 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 432
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 504
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(504,0,SuperBlock)
CornerAX = 0
CornerAY = 520
CornerBX = 184
CornerBY = 576 
z = 64
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,520,SuperBlock)
CornerAX = 800
CornerAY = 496
CornerBX = 984
CornerBY = 552 
z = 64
zHeight = 144
TexNo = 28
Switch = 0
instance_create(800,496,SuperBlock)
CornerAX = 440
CornerAY = 0
CornerBX = 496
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(440,0,SuperBlock)
CornerAX = 768
CornerAY = 0
CornerBX = 984
CornerBY = 488 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(768,0,SuperBlock)
CornerAX = 768
CornerAY = 560
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(768,560,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 168
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 432
CornerAY = 0
CornerBX = 488
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 28
instance_create(432,0,DoorBlock)
CornerAX = 816
CornerAY = 496
CornerBX = 984
CornerBY = 560 
z = 0
zHeight = 152
TexNo = 28
instance_create(816,496,DoorBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 168
CornerBY = 568 
z = 0
zHeight = 152
TexNo = 28
instance_create(0,512,DoorBlock)
 
 
z = 8
instance_create(744,528,BombMeRock)
z = 8
instance_create(404,372,MapSlime)
z = 8
instance_create(324,484,MapSlime)
z = 8
instance_create(372,724,MapSlime)
z = 8
instance_create(588,628,MapSlime)
z = 8
instance_create(676,716,MapSlime)
z = 48
instance_create(356,308,MapBat)
z = 48
instance_create(476,620,MapBat)
z = 48
instance_create(628,396,MapBat)
z = 48
instance_create(340,652,MapBat)
z = 48
instance_create(596,732,MapBat)
z = 48
instance_create(412,428,MapBat)
z = 48
instance_create(660,260,MapBat)
z = 48
instance_create(540,516,MapBat)
z = 48
instance_create(468,372,MapBat)
z = 8
CreateDir = 180
instance_create(788,532,PointA)
z = 8
CreateDir = 0
instance_create(204,556,PointB)
z = 8
CreateDir = 270
instance_create(476,212,PointD)
z = 168
instance_create(844,532,DoorA)
z = 168
instance_create(148,548,DoorB)
z = 168
instance_create(468,156,DoorD)