/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/E5.txt"
RoomB = "Lands/GaiusShrine/E7.txt"
RoomC = "Lands/GaiusShrine/F6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,MonBeGone)
  
CornerAX = 0
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 448
CornerAY = 480
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(448,480,SuperBlock)
CornerAX = 512
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(512,480,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 832
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,416,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 152
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 760
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,480,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 760
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,416,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 184
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 448
CornerAY = 256
CornerBX = 504
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(448,256,SuperBlock)
CornerAX = 256
CornerAY = 664
CornerBX = 312
CornerBY = 720 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(256,664,SuperBlock)
CornerAX = 632
CornerAY = 664
CornerBX = 688
CornerBY = 720 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(632,664,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 168
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 784
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 28
instance_create(784,416,DoorBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 28
instance_create(448,816,DoorBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 160
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 28
instance_create(0,416,DoorBlock)

 
z = 8
instance_create(340,300,MapSlime)
z = 8
instance_create(572,332,MapSlime)
z = 8
instance_create(604,580,MapSlime)
z = 8
instance_create(364,636,MapSlime)
z = 8
instance_create(444,372,MapSlime)
z = 8
instance_create(644,300,MapSlime)
z = 8
instance_create(388,516,MapSlime)
z = 64
instance_create(324,396,MapBat)
z = 64
instance_create(532,500,MapBat)
z = 64
instance_create(532,444,MapBat)
z = 64
instance_create(636,524,MapBat)
z = 64
instance_create(468,612,MapBat)
z = 64
instance_create(348,548,MapBat)
z = 64
instance_create(396,260,MapBat)
z = 64
instance_create(588,220,MapBat)
z = 8
instance_create(768,416,MonsterDoor)
z = 8
CreateDir = 0
instance_create(204,452,PointA)
z = 8
CreateDir = 180
instance_create(748,452,PointB)
z = 8
CreateDir = 90
instance_create(484,788,PointC)
z = 152
instance_create(156,452,DoorA)
z = 152
instance_create(796,452,DoorB)
z = 152
instance_create(476,828,DoorC)