/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/E8.txt"
RoomB = "Lands/GaiusShrine/E6.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 368
CornerAY = 416
CornerBX = 552
CornerBY = 600 
z = 0
zHeight = 24
TexNo = 60
Switch = 0
instance_create(368,416,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 400
CornerAY = 448
CornerBX = 520
CornerBY = 568 
z = 0
zHeight = 40
TexNo = 60
Switch = 0
instance_create(400,448,SuperBlock)
CornerAX = 424
CornerAY = 480
CornerBX = 480
CornerBY = 536 
z = 0
zHeight = 56
TexNo = 60
Switch = 0
instance_create(424,480,SuperBlock)
CornerAX = 800
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(800,544,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 800
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(800,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 168
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 60
instance_create(0,480,DoorBlock)
CornerAX = 816
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 60
instance_create(816,480,DoorBlock)

z = 24
instance_create(388,436,TreasureBluMonie)

z = 24
instance_create(436,436,TreasureBluMonie)

z = 24
instance_create(492,436,TreasureBluMonie)

z = 24
instance_create(532,436,TreasureBluMonie)

z = 24
instance_create(548,492,TreasureBluMonie)

z = 24
instance_create(548,548,TreasureBluMonie)

z = 24
instance_create(540,596,TreasureBluMonie)

z = 24
instance_create(500,596,TreasureBluMonie)

z = 24
instance_create(452,596,TreasureBluMonie)

z = 24
instance_create(404,596,TreasureBluMonie)

z = 24
instance_create(380,596,TreasureBluMonie)

z = 24
instance_create(380,564,TreasureBluMonie)

z = 24
instance_create(380,500,TreasureBluMonie)

z = 40
instance_create(412,460,TreasureBluMonie)

z = 40
instance_create(460,460,TreasureBluMonie)

z = 40
instance_create(500,460,TreasureBluMonie)

z = 40
instance_create(508,524,TreasureBluMonie)

z = 40
instance_create(508,564,TreasureBluMonie)

z = 40
instance_create(460,564,TreasureBluMonie)

z = 40
instance_create(412,564,TreasureBluMonie)

z = 40
instance_create(412,516,TreasureBluMonie)

z = 56
instance_create(468,516,TreasureBluMonie)

z = 56
instance_create(444,516,TreasureBluMonie)

z = 56
instance_create(460,500,TreasureBluMonie)

z = 56
instance_create(460,532,TreasureBluMonie)
 
z = 8
CreateDir = 180
instance_create(788,516,PointA)
z = 8
CreateDir = 0
instance_create(204,508,PointB)
z = 152
instance_create(828,516,DoorA)
z = 152
instance_create(156,508,DoorB)