/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/E7.txt"
RoomB = 0
RoomC = "Lands/GaiusShrine/F8.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)

CornerAX = 0
CornerAY = 440
CornerBX = 496
CornerBY = 496 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,440,SuperBlock)
CornerAX = 440
CornerAY = 504
CornerBX = 496
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(440,504,SuperBlock)
CornerAX = 504
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(504,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 496
CornerBY = 432 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 504
CornerBX = 432
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,504,SuperBlock)
CornerAX = 400
CornerAY = 416
CornerBX = 520
CornerBY = 536 
z = 0
zHeight = 24
TexNo = 60
Switch = 0
instance_create(400,416,SuperBlock)
CornerAX = 0
CornerAY = 440
CornerBX = 152
CornerBY = 496 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,440,SuperBlock)
CornerAX = 440
CornerAY = 832
CornerBX = 496
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(440,832,SuperBlock)
CornerAX = 504
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(504,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 432 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 504
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,504,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 432
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 440
CornerAY = 800
CornerBX = 496
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(440,800,SuperBlock)
CornerAX = 0
CornerAY = 440
CornerBX = 224
CornerBY = 496 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,440,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 440
CornerAY = 816
CornerBX = 496
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 0
instance_create(440,816,DoorBlock)
CornerAX = 0
CornerAY = 440
CornerBX = 200
CornerBY = 496 
z = 0
zHeight = 152
TexNo = 0
instance_create(0,440,DoorBlock)
 
global.CreateZ = 24
instance_create(468,476,CollectaBomb)

z = 72
instance_create(460,236,MapBat)
z = 72
instance_create(660,372,MapBat)
z = 72
instance_create(652,308,MapBat)
z = 72
instance_create(380,628,MapBat)
z = 72
instance_create(404,340,MapBat)
z = 72
instance_create(628,596,MapBat)
z = 8
instance_create(612,228,MapPig)
z = 8
instance_create(340,260,MapPig)
z = 8
instance_create(660,468,MapPig)
z = 8
instance_create(300,636,MapPig)
z = 8
instance_create(524,660,MapPig)
z = 8
instance_create(588,364,MapPig)
z = 8
instance_create(756,244,MapPig)
z = 8
instance_create(740,556,MapPig)
z = 8
instance_create(160,440,MonsterDoor)
z = 8
CreateDir = 0
instance_create(244,468,PointA)
z = 8
CreateDir = 90
instance_create(476,788,PointC)
z = 152
instance_create(180,468,DoorA)
z = 152
instance_create(476,836,DoorC)