/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/F3.txt"
RoomB = 0
RoomC = "Lands/GaiusShrine/G2.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)

CornerAX = 384
CornerAY = 464
CornerBX = 984
CornerBY = 520 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(384,464,SuperBlock)
CornerAX = 384
CornerAY = 528
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(384,528,SuperBlock)
CornerAX = 448
CornerAY = 528
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(448,528,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 984
CornerBY = 456 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 832
CornerAY = 464
CornerBX = 984
CornerBY = 520 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,464,SuperBlock)
CornerAX = 384
CornerAY = 832
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,832,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 456 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 760
CornerAY = 528
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,528,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 384
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(384,800,SuperBlock)
CornerAX = 760
CornerAY = 464
CornerBX = 984
CornerBY = 520 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,464,SuperBlock)
CornerAX = 224
CornerAY = 224
CornerBX = 280
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(224,224,SuperBlock)
CornerAX = 616
CornerAY = 240
CornerBX = 672
CornerBY = 296 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(616,240,SuperBlock)
CornerAX = 232
CornerAY = 624
CornerBX = 288
CornerBY = 680 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(232,624,SuperBlock)
CornerAX = 584
CornerAY = 632
CornerBX = 640
CornerBY = 688 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(584,632,SuperBlock)
CornerAX = 384
CornerAY = 816
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 28
instance_create(384,816,DoorBlock)
CornerAX = 784
CornerAY = 464
CornerBX = 984
CornerBY = 520 
z = 0
zHeight = 152
TexNo = 28
instance_create(784,464,DoorBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 184
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
 
if instance_number(BomBag) >0 {
global.CreateZ = 8
instance_create(324,372,CollectaBomb)
}

z = 8
instance_create(432,288,BombMeRock)
z = 8
Switch = 0
instance_create(420,276,StepButton)
z = 8
instance_create(768,464,SwitchDoor)
z = 8
instance_create(356,428,MapSlime)
z = 8
instance_create(508,372,MapSlime)
z = 8
instance_create(532,500,MapSlime)
z = 8
instance_create(412,588,MapSlime)
z = 8
instance_create(292,540,MapSlime)
z = 8
instance_create(516,620,MapSlime)
z = 8
instance_create(588,444,MapSlime)
z = 64
instance_create(404,372,MapBat)
z = 64
instance_create(572,356,MapBat)
z = 64
instance_create(636,572,MapBat)
z = 64
instance_create(340,652,MapBat)
z = 64
instance_create(236,452,MapBat)
z = 64
instance_create(420,516,MapBat)
z = 64
instance_create(524,732,MapBat)
z = 64
instance_create(524,460,MapBat)
z = 64
instance_create(660,412,MapBat)
z = 8
CreateDir = 180
instance_create(748,500,PointA)
z = 8
CreateDir = 90
instance_create(420,788,PointC)
z = 152
instance_create(788,500,DoorA)
z = 152
instance_create(420,828,DoorC)