/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/F2.txt"
RoomB = 0
RoomC = "Lands/GaiusShrine/E3.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)

CornerAX = 0
CornerAY = 488
CornerBX = 464
CornerBY = 544 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,488,SuperBlock)
CornerAX = 472
CornerAY = 0
CornerBX = 528
CornerBY = 544 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(472,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 464
CornerBY = 480 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 552
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,552,SuperBlock)
CornerAX = 536
CornerAY = 0
CornerBX = 984
CornerBY = 544 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(536,0,SuperBlock)
CornerAX = 472
CornerAY = 0
CornerBX = 528
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(472,0,SuperBlock)
CornerAX = 0
CornerAY = 488
CornerBX = 152
CornerBY = 544 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,488,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 464
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 536
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(536,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 480 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 552
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,552,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 472
CornerAY = 0
CornerBX = 528
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(472,0,SuperBlock)
CornerAX = 0
CornerAY = 488
CornerBX = 224
CornerBY = 544 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,488,SuperBlock)
CornerAX = 704
CornerAY = 256
CornerBX = 760
CornerBY = 312 
z = 0
zHeight = 152
TexNo = 28
Switch = 0
instance_create(704,256,SuperBlock)
CornerAX = 296
CornerAY = 256
CornerBX = 352
CornerBY = 312 
z = 0
zHeight = 152
TexNo = 28
Switch = 0
instance_create(296,256,SuperBlock)
CornerAX = 296
CornerAY = 704
CornerBX = 352
CornerBY = 760 
z = 0
zHeight = 152
TexNo = 28
Switch = 0
instance_create(296,704,SuperBlock)
CornerAX = 704
CornerAY = 712
CornerBX = 760
CornerBY = 768 
z = 0
zHeight = 152
TexNo = 28
Switch = 0
instance_create(704,712,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 472
CornerAY = 0
CornerBX = 528
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 0
instance_create(472,0,DoorBlock)
CornerAX = 0
CornerAY = 488
CornerBX = 200
CornerBY = 544 
z = 0
zHeight = 152
TexNo = 28
instance_create(0,488,DoorBlock)

 
z = 8
Switch = 0
instance_create(324,428,StepButton)
z = 8
instance_create(332,580,CrystalSwitch)
z = 8
instance_create(160,488,SwitchDoor)
z = 8
instance_create(596,396,MapSlime)
z = 8
instance_create(572,516,MapSlime)
z = 8
instance_create(452,420,MapSlime)
z = 8
instance_create(460,628,MapSlime)
z = 8
instance_create(628,596,MapSlime)
z = 8
instance_create(660,468,MapSlime)
z = 64
instance_create(428,324,MapBat)
z = 64
instance_create(620,340,MapBat)
z = 64
instance_create(748,564,MapBat)
z = 64
instance_create(436,532,MapBat)
z = 64
instance_create(524,716,MapBat)
z = 64
instance_create(452,572,MapBat)
z = 8
CreateDir = 0
instance_create(244,524,PointA)
z = 8
CreateDir = 270
instance_create(500,204,PointC)
z = 152
instance_create(196,524,DoorA)
z = 152
instance_create(508,156,DoorC)