/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/F5.txt"
RoomB = 0
RoomC = "Lands/GaiusShrine/E4.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)

CornerAX = 368
CornerAY = 432
CornerBX = 984
CornerBY = 488 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(368,432,SuperBlock)
CornerAX = 368
CornerAY = 0
CornerBX = 424
CornerBY = 424 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(368,0,SuperBlock)
CornerAX = 432
CornerAY = 0
CornerBX = 984
CornerBY = 424 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(432,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 360
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 368
CornerAY = 496
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(368,496,SuperBlock)
CornerAX = 832
CornerAY = 432
CornerBX = 984
CornerBY = 488 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,432,SuperBlock)
CornerAX = 368
CornerAY = 0
CornerBX = 424
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(368,0,SuperBlock)
CornerAX = 760
CornerAY = 496
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,496,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 424 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 432
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(432,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 360
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 120
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 368
CornerAY = 0
CornerBX = 424
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(368,0,SuperBlock)
CornerAX = 760
CornerAY = 432
CornerBX = 984
CornerBY = 488 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,432,SuperBlock)
CornerAX = 584
CornerAY = 640
CornerBX = 640
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(584,640,SuperBlock)
CornerAX = 224
CornerAY = 640
CornerBX = 280
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(224,640,SuperBlock)
CornerAX = 224
CornerAY = 320
CornerBX = 280
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(224,320,SuperBlock)
CornerAX = 584
CornerAY = 320
CornerBX = 640
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(584,320,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 368
CornerAY = 0
CornerBX = 424
CornerBY = 192 
z = 0
zHeight = 160
TexNo = 28
instance_create(368,0,DoorBlock)
CornerAX = 792
CornerAY = 432
CornerBX = 992
CornerBY = 488 
z = 0
zHeight = 160
TexNo = 28
instance_create(792,432,DoorBlock)
 
if ds_list_find_index(global.KHDB,global.Map) =-1{ 
z = 8
instance_create(428,660,MapToGet)
}
z = 8
instance_create(356,436,MapSlime)
z = 8
instance_create(548,572,MapSlime)
z = 8
instance_create(380,604,MapSlime)
z = 8
instance_create(524,380,MapSlime)
z = 64
instance_create(452,492,MapBat)
z = 64
instance_create(276,492,MapBat)
z = 64
instance_create(484,676,MapBat)
z = 64
instance_create(644,500,MapBat)
z = 64
instance_create(484,340,MapBat)
z = 64
instance_create(332,308,MapBat)
z = 64
instance_create(332,596,MapBat)
z = 8
instance_create(368,160,MonsterDoor)
z = 8
instance_create(768,432,MonsterDoor)
z = 8
CreateDir = 180
instance_create(748,468,PointA)
z = 8
CreateDir = 270
instance_create(404,244,PointC)
z = 160
instance_create(812,468,DoorA)
z = 160
instance_create(404,196,DoorC)