/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/F4.txt"
RoomB = "Lands/GaiusShrine/F6.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,LightEmUp)
  
CornerAX = 384
CornerAY = 424
CornerBX = 984
CornerBY = 480 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(384,424,SuperBlock)
CornerAX = 632
CornerAY = 272
CornerBX = 688
CornerBY = 328 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(632,272,SuperBlock)
CornerAX = 632
CornerAY = 560
CornerBX = 688
CornerBY = 616 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(632,560,SuperBlock)
CornerAX = 0
CornerAY = 336
CornerBX = 992
CornerBY = 416 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,336,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 624
CornerBY = 328 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 696
CornerAY = 0
CornerBX = 992
CornerBY = 328 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(696,0,SuperBlock)
CornerAX = 632
CornerAY = 0
CornerBX = 688
CornerBY = 264 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(632,0,SuperBlock)
CornerAX = 0
CornerAY = 488
CornerBX = 984
CornerBY = 552 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,488,SuperBlock)
CornerAX = 696
CornerAY = 560
CornerBX = 992
CornerBY = 616 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(696,560,SuperBlock)
CornerAX = 0
CornerAY = 560
CornerBX = 624
CornerBY = 616 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,560,SuperBlock)
CornerAX = 0
CornerAY = 624
CornerBX = 984
CornerBY = 992 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,624,SuperBlock)
CornerAX = 320
CornerAY = 408
CornerBX = 376
CornerBY = 496 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(320,408,SuperBlock)
CornerAX = 256
CornerAY = 408
CornerBX = 312
CornerBY = 496 
z = 0
zHeight = 64
TexNo = 60
Switch = 0
instance_create(256,408,SuperBlock)
CornerAX = 832
CornerAY = 424
CornerBX = 984
CornerBY = 480 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,424,SuperBlock)
CornerAX = 0
CornerAY = 408
CornerBX = 248
CornerBY = 496 
z = 0
zHeight = 96
TexNo = 60
Switch = 0
instance_create(0,408,SuperBlock)
CornerAX = 0
CornerAY = 424
CornerBX = 152
CornerBY = 480 
z = 56
zHeight = 160
TexNo = 24
Switch = 0
instance_create(0,424,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 192
CornerBY = 416 
z = 0
zHeight = 224
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 224
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 224
TexNo = 28
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 488
CornerBX = 192
CornerBY = 984 
z = 0
zHeight = 224
TexNo = 28
Switch = 0
instance_create(0,488,SuperBlock)
CornerAX = 0
CornerAY = 424
CornerBX = 192
CornerBY = 480 
z = 160
zHeight = 224
TexNo = 28
Switch = 0
instance_create(0,424,SuperBlock)
CornerAX = 424
CornerAY = 632
CornerBX = 512
CornerBY = 720 
z = 0
zHeight = 224
TexNo = 28
Switch = 0
instance_create(424,632,SuperBlock)
CornerAX = 424
CornerAY = 232
CornerBX = 512
CornerBY = 320 
z = 0
zHeight = 224
TexNo = 28
Switch = 0
instance_create(424,232,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 416 
z = 0
zHeight = 224
TexNo = 28
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 488
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 224
TexNo = 28
Switch = 0
instance_create(760,488,SuperBlock)
CornerAX = 760
CornerAY = 424
CornerBX = 984
CornerBY = 480 
z = 72
zHeight = 224
TexNo = 28
Switch = 0
instance_create(760,424,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 224
zHeight = 256
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 784
CornerAY = 432
CornerBX = 984
CornerBY = 488 
z = 0
zHeight = 232
TexNo = 28
instance_create(784,432,DoorBlock)
CornerAX = 0
CornerAY = 424
CornerBX = 176
CornerBY = 480 
z = 72
zHeight = 232
TexNo = 28
instance_create(0,424,DoorBlock)
 
z = 8
instance_create(668,300,CrystalSwitch)
z = 8
instance_create(668,588,CrystalSwitch)
z = 8
instance_create(768,424,SwitchDoor)
z = 8
instance_create(540,372,MapSlime)
z = 8
instance_create(572,572,MapSlime)
z = 8
instance_create(468,540,MapSlime)
z = 88
instance_create(612,396,MapBat)
z = 88
instance_create(476,460,MapBat)
z = 88
instance_create(620,692,MapBat)
z = 88
instance_create(516,468,MapBat)
z = 88
instance_create(620,260,MapBat)
z = 88
instance_create(340,604,MapBat)
z = 88
instance_create(324,252,MapBat)
z = 88
instance_create(340,756,MapBat)
z = 96
CreateDir = 0
instance_create(212,460,PointA)
z = 8
CreateDir = 180
instance_create(748,452,PointB)
z = 256
instance_create(172,452,DoorA)
z = 232
instance_create(804,460,DoorB)