/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/F7.txt"
RoomB = "Lands/GaiusShrine/F5.txt"
RoomC = "Lands/GaiusShrine/E6.txt"
RoomD = "Lands/GaiusShrine/G6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 464
CornerAY = 512
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(464,512,SuperBlock)
CornerAX = 528
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(528,512,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 456
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 528
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(528,0,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 464
CornerAY = 832
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(464,832,SuperBlock)
CornerAX = 528
CornerAY = 752
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(528,752,SuperBlock)
CornerAX = 0
CornerAY = 752
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,752,SuperBlock)
CornerAX = 464
CornerAY = 800
CornerBX = 520
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(464,800,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 456
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 528
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(528,0,SuperBlock)
CornerAX = 256
CornerAY = 296
CornerBX = 320
CornerBY = 352 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(256,296,SuperBlock)
CornerAX = 256
CornerAY = 624
CornerBX = 312
CornerBY = 680 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(256,624,SuperBlock)
CornerAX = 672
CornerAY = 624
CornerBX = 728
CornerBY = 680 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(672,624,SuperBlock)
CornerAX = 672
CornerAY = 296
CornerBX = 728
CornerBY = 352 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(672,296,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 464
CornerAY = 816
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 24
instance_create(464,816,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 28
instance_create(0,448,DoorBlock)
CornerAX = 816
CornerAY = 456
CornerBX = 992
CornerBY = 512 
z = 0
zHeight = 152
TexNo = 28
instance_create(816,456,DoorBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 28
instance_create(464,0,DoorBlock)
 
z = 8
instance_create(496,728,BombMeRock)
z = 8
instance_create(496,256,BombMeRock)
z = 8
instance_create(396,396,MapSlime)
z = 8
instance_create(604,404,MapSlime)
z = 8
instance_create(636,580,MapSlime)
z = 8
instance_create(372,588,MapSlime)
z = 8
instance_create(492,484,MapSlime)
z = 8
instance_create(628,492,MapSlime)
z = 8
CreateDir = 180
instance_create(788,484,PointA)
z = 8
CreateDir = 0
instance_create(204,484,PointB)
z = 8
CreateDir = 270
instance_create(500,204,PointC)
z = 8
CreateDir = 90
instance_create(500,780,PointD)
z = 144
instance_create(844,492,DoorA)
z = 144
instance_create(164,484,DoorB)
z = 152
instance_create(500,164,DoorC)
z = 144
instance_create(500,836,DoorD)