/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/F6.txt"
RoomB = "Lands/GaiusShrine/F8.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)

CornerAX = 0
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 504
CornerAY = 464
CornerBX = 528
CornerBY = 488 
z = 0
zHeight = 32
TexNo = 28
Switch = 0
instance_create(504,464,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 760
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,512,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 472
CornerAY = 192
CornerBX = 528
CornerBY = 248 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(472,192,SuperBlock)
CornerAX = 480
CornerAY = 736
CornerBX = 536
CornerBY = 792 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(480,736,SuperBlock)
CornerAX = 760
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,448,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 224
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 784
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 28
instance_create(784,448,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 200
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 28
instance_create(0,448,DoorBlock)
 
z = 32
Switch = 0
instance_create(508,468,StepButton)
z = 8
instance_create(768,448,SwitchDoor)
z = 8
instance_create(160,448,SwitchDoor)
z = 8
instance_create(420,372,MapSlime)
z = 8
instance_create(644,388,MapSlime)
z = 8
instance_create(612,636,MapSlime)
z = 8
instance_create(372,644,MapSlime)
z = 8
instance_create(364,492,MapSlime)
z = 8
instance_create(500,380,MapSlime)
z = 8
instance_create(492,628,MapSlime)
z = 8
instance_create(668,500,MapSlime)
z = 8
CreateDir = 0
instance_create(244,484,PointA)
z = 8
CreateDir = 180
instance_create(748,484,PointB)
z = 152
instance_create(196,484,DoorA)
z = 152
instance_create(804,484,DoorB)