/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/F9.txt"
RoomB = "Lands/GaiusShrine/F7.txt"
RoomC = "Lands/GaiusShrine/E8.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

CornerAX = 0
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 424
CornerAY = 0
CornerBX = 480
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(424,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = -8
CornerAY = 0
CornerBX = 416
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(-8,0,SuperBlock)
CornerAX = 488
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(488,0,SuperBlock)
CornerAX = 424
CornerAY = 0
CornerBX = 480
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(424,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(800,544,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 424
CornerAY = 0
CornerBX = 480
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(424,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 800
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(800,480,SuperBlock)
CornerAX = 256
CornerAY = 704
CornerBX = 312
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(256,704,SuperBlock)
CornerAX = 672
CornerAY = 704
CornerBX = 728
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(672,704,SuperBlock)
CornerAX = 488
CornerAY = 0
CornerBX = 984
CornerBY = 272 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(488,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 416
CornerBY = 272 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 168
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 28
instance_create(0,480,DoorBlock)
CornerAX = 816
CornerAY = 480
CornerBX = 992
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 28
instance_create(816,480,DoorBlock)
CornerAX = 424
CornerAY = 0
CornerBX = 480
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 28
instance_create(424,0,DoorBlock)

 
z = 8
instance_create(564,340,MapPig)
z = 8
instance_create(348,364,MapPig)
z = 8
instance_create(644,668,MapPig)
z = 8
instance_create(332,684,MapPig)
z = 8
instance_create(460,460,MapPig)
z = 8
instance_create(676,380,MapPig)
z = 8
instance_create(468,724,MapPig)
z = 8
instance_create(348,588,MapPig)
z = 8
instance_create(532,596,MapPig)
z = 8
CreateDir = 180
instance_create(788,508,PointA)
z = 8
CreateDir = 0
instance_create(204,508,PointB)
z = 8
CreateDir = 270
instance_create(452,204,PointC)
z = 8
instance_create(456,312,BombMeRock)
z = 152
instance_create(828,508,DoorA)
z = 152
instance_create(164,508,DoorB)
z = 152
instance_create(452,148,DoorC)