/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/F8.txt"
RoomB = 0
RoomC = "Lands/GaiusShrine/G9.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)

CornerAX = 472
CornerAY = 512
CornerBX = 528
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(472,512,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 528
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 464
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 536
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(536,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 528
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 472
CornerAY = 832
CornerBX = 528
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(472,832,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 536
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(536,760,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 464
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 472
CornerAY = 760
CornerBX = 528
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(472,760,SuperBlock)
CornerAX = 392
CornerAY = 296
CornerBX = 448
CornerBY = 352 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(392,296,SuperBlock)
CornerAX = 560
CornerAY = 296
CornerBX = 616
CornerBY = 352 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(560,296,SuperBlock)
CornerAX = 392
CornerAY = 536
CornerBX = 448
CornerBY = 592 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(392,536,SuperBlock)
CornerAX = 560
CornerAY = 544
CornerBX = 616
CornerBY = 600 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(560,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 992 
z = 144
zHeight = 160
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 472
CornerAY = 784
CornerBX = 528
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 28
instance_create(472,784,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 28
instance_create(0,448,DoorBlock)
 
z = 8
Switch = 0
instance_create(252,220,StepButton)
z = 8
Switch = 0
instance_create(748,220,StepButton)
z = 8
Switch = 0
instance_create(252,684,StepButton)
z = 8
Switch = 0
instance_create(740,676,StepButton)
z = 8
instance_create(472,768,SwitchDoor)
z = 8
instance_create(396,404,MapSlime)
z = 8
instance_create(612,452,MapSlime)
z = 8
instance_create(500,564,MapSlime)
z = 8
instance_create(500,420,MapSlime)
z = 8
instance_create(708,420,MapSlime)
z = 8
instance_create(684,540,MapSlime)
z = 8
instance_create(500,252,MapSlime)
z = 8
instance_create(316,380,MapSlime)
z = 64
instance_create(332,580,MapBat)
z = 64
instance_create(332,460,MapBat)
z = 64
instance_create(420,228,MapBat)
z = 64
instance_create(596,228,MapBat)
z = 64
instance_create(756,452,MapBat)
z = 64
instance_create(644,684,MapBat)
z = 64
instance_create(556,460,MapBat)
z = 64
instance_create(516,484,MapBat)
z = 8
CreateDir = 0
instance_create(204,484,PointA)
z = 8
CreateDir = 90
instance_create(508,748,PointC)
z = 152
instance_create(156,484,DoorA)
z = 152
instance_create(508,804,DoorC)