/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/GaiusShrine/F2.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 456
CornerAY = 0
CornerBX = 512
CornerBY = 416 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(456,0,SuperBlock)
CornerAX = 520
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(520,0,SuperBlock)
CornerAX = 456
CornerAY = 520
CornerBX = 512
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(456,520,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 448
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 440
CornerAY = 424
CornerBX = 464
CornerBY = 448 
z = 0
zHeight = 16
TexNo = 60
Switch = 0
instance_create(440,424,SuperBlock)
CornerAX = 472
CornerAY = 424
CornerBX = 496
CornerBY = 448 
z = 0
zHeight = 24
TexNo = 60
Switch = 0
instance_create(472,424,SuperBlock)
CornerAX = 504
CornerAY = 424
CornerBX = 528
CornerBY = 448 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(504,424,SuperBlock)
CornerAX = 504
CornerAY = 456
CornerBX = 528
CornerBY = 480 
z = 0
zHeight = 40
TexNo = 60
Switch = 0
instance_create(504,456,SuperBlock)
CornerAX = 504
CornerAY = 488
CornerBX = 528
CornerBY = 512 
z = 0
zHeight = 48
TexNo = 60
Switch = 0
instance_create(504,488,SuperBlock)
CornerAX = 440
CornerAY = 456
CornerBX = 496
CornerBY = 512 
z = 0
zHeight = 56
TexNo = 60
Switch = 0
instance_create(440,456,SuperBlock)
CornerAX = 456
CornerAY = 0
CornerBX = 512
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(456,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 448
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 520
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(520,0,SuperBlock)
CornerAX = 456
CornerAY = 0
CornerBX = 512
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(456,0,SuperBlock)
CornerAX = 232
CornerAY = 648
CornerBX = 296
CornerBY = 704 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(232,648,SuperBlock)
CornerAX = 224
CornerAY = 248
CornerBX = 280
CornerBY = 304 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(224,248,SuperBlock)
CornerAX = 680
CornerAY = 248
CornerBX = 736
CornerBY = 304 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(680,248,SuperBlock)
CornerAX = 640
CornerAY = 640
CornerBX = 696
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(640,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 456
CornerAY = 0
CornerBX = 512
CornerBY = 176 
z = 0
zHeight = 152
TexNo = 28
instance_create(456,0,DoorBlock)
 
if instance_number(BomBag) = 0 {
z = 56
Switch = 1
instance_create(468,484,ItemOfTheDay)}
z = 8
CreateDir = 270
instance_create(484,204,PointC)
z = 152
instance_create(484,164,DoorC)