/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/GaiusShrine/H6.txt"
RoomD = "Lands/GaiusShrine/F6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 424
CornerAY = 0
CornerBX = 480
CornerBY = 312 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(424,0,SuperBlock)
CornerAX = 408
CornerAY = 320
CornerBX = 552
CornerBY = 344 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(408,320,SuperBlock)
CornerAX = 528
CornerAY = 352
CornerBX = 552
CornerBY = 640 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(528,352,SuperBlock)
CornerAX = 424
CornerAY = 616
CornerBX = 520
CornerBY = 640 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(424,616,SuperBlock)
CornerAX = 424
CornerAY = 648
CornerBX = 448
CornerBY = 696 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(424,648,SuperBlock)
CornerAX = 400
CornerAY = 352
CornerBX = 520
CornerBY = 608 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(400,352,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 416
CornerBY = 312 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 320
CornerBX = 392
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,320,SuperBlock)
CornerAX = 456
CornerAY = 648
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(456,648,SuperBlock)
CornerAX = 400
CornerAY = 616
CornerBX = 416
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(400,616,SuperBlock)
CornerAX = 488
CornerAY = 0
CornerBX = 984
CornerBY = 304 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(488,0,SuperBlock)
CornerAX = 560
CornerAY = 312
CornerBX = 984
CornerBY = 640 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(560,312,SuperBlock)
CornerAX = 400
CornerAY = 312
CornerBX = 400
CornerBY = 352 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(400,312,SuperBlock)
CornerAX = 408
CornerAY = 352
CornerBX = 520
CornerBY = 352 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(408,352,SuperBlock)
CornerAX = 408
CornerAY = 312
CornerBX = 552
CornerBY = 312 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(408,312,SuperBlock)
CornerAX = 520
CornerAY = 360
CornerBX = 520
CornerBY = 608 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(520,360,SuperBlock)
CornerAX = 424
CornerAY = 608
CornerBX = 512
CornerBY = 608 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(424,608,SuperBlock)
CornerAX = 416
CornerAY = 608
CornerBX = 416
CornerBY = 696 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(416,608,SuperBlock)
CornerAX = 456
CornerAY = 648
CornerBX = 456
CornerBY = 696 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(456,648,SuperBlock)
CornerAX = 464
CornerAY = 648
CornerBX = 560
CornerBY = 648 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(464,648,SuperBlock)
CornerAX = 560
CornerAY = 312
CornerBX = 560
CornerBY = 640 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(560,312,SuperBlock)
CornerAX = 424
CornerAY = 320
CornerBX = 448
CornerBY = 344 
z = 8
zHeight = 40
TexNo = 32
Switch = 1
instance_create(424,320,SuperBlock)
CornerAX = 424
CornerAY = 0
CornerBX = 480
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(424,0,SuperBlock)
CornerAX = 392
CornerAY = 704
CornerBX = 480
CornerBY = 984 
z = 0
zHeight = 80
TexNo = 60
Switch = 0
instance_create(392,704,SuperBlock)
CornerAX = 408
CornerAY = 832
CornerBX = 464
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 24
Switch = 0
instance_create(408,832,SuperBlock)
CornerAX = 472
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(472,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 488
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(488,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 416
CornerBY = 184 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 400
CornerBY = 984 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 424
CornerAY = 0
CornerBX = 480
CornerBY = 184 
z = 72
zHeight = 232
TexNo = 28
Switch = 0
instance_create(424,0,SuperBlock)
CornerAX = 216
CornerAY = 432
CornerBX = 304
CornerBY = 520 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(216,432,SuperBlock)
CornerAX = 680
CornerAY = 440
CornerBX = 768
CornerBY = 528 
z = 0
zHeight = 232
TexNo = 28
Switch = 0
instance_create(680,440,SuperBlock)
CornerAX = 408
CornerAY = 800
CornerBX = 464
CornerBY = 984 
z = 160
zHeight = 232
TexNo = 28
Switch = 0
instance_create(408,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 232
zHeight = 248
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 424
CornerAY = 0
CornerBX = 480
CornerBY = 168 
z = 0
zHeight = 240
TexNo = 28
instance_create(424,0,DoorBlock)
CornerAX = 408
CornerAY = 816
CornerBX = 464
CornerBY = 984 
z = 0
zHeight = 240
TexNo = 28
instance_create(408,816,DoorBlock)
 
z = 8
instance_create(604,340,MapSlime)
z = 8
instance_create(420,468,MapSlime)
z = 8
instance_create(268,324,MapSlime)
z = 8
instance_create(644,516,MapSlime)
z = 8
instance_create(596,684,MapSlime)
z = 8
instance_create(292,628,MapSlime)
z = 8
instance_create(596,260,MapPig)
z = 8
instance_create(700,380,MapPig)
z = 8
instance_create(340,380,MapPig)
z = 8
instance_create(332,252,MapPig)
z = 8
instance_create(452,548,MapPig)
z = 8
instance_create(644,652,MapPig)
z = 8
instance_create(588,460,MapPig)
z = 80
CreateDir = 90
instance_create(444,788,PointC)
z = 8
CreateDir = 270
instance_create(452,204,PointD)
z = 240
instance_create(444,836,DoorC)
z = 240
instance_create(460,156,DoorD)