/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/GaiusShrine/F9.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)

CornerAX = 472
CornerAY = 0
CornerBX = 528
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(472,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 464
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 472
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(472,480,SuperBlock)
CornerAX = 536
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(536,0,SuperBlock)
CornerAX = 456
CornerAY = 448
CornerBX = 544
CornerBY = 536 
z = 0
zHeight = 16
TexNo = 60
Switch = 0
instance_create(456,448,SuperBlock)
CornerAX = 472
CornerAY = 0
CornerBX = 528
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(472,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 464
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 536
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(536,0,SuperBlock)
CornerAX = 472
CornerAY = 0
CornerBX = 528
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(472,0,SuperBlock)
CornerAX = 224
CornerAY = 296
CornerBX = 280
CornerBY = 352 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(224,296,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 704
CornerAY = 296
CornerBX = 760
CornerBY = 352 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(704,296,SuperBlock)
CornerAX = 704
CornerAY = 704
CornerBX = 760
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(704,704,SuperBlock)
CornerAX = 224
CornerAY = 704
CornerBX = 280
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(224,704,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 472
CornerAY = 0
CornerBX = 528
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 28
instance_create(472,0,DoorBlock)
 
z = 8
instance_create(372,444,MapSlime)
z = 8
instance_create(484,700,MapSlime)
z = 8
instance_create(292,564,MapSlime)
z = 8
instance_create(612,700,MapSlime)
z = 64
instance_create(404,356,MapBat)
z = 64
instance_create(676,452,MapBat)
z = 64
instance_create(700,604,MapBat)
z = 64
instance_create(372,612,MapBat)
z = 64
instance_create(460,524,MapBat)
z = 8
instance_create(348,436,MapPig)
z = 8
instance_create(628,612,MapPig)
z = 8
instance_create(412,716,MapPig)
z = 8
instance_create(484,636,MapPig)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(500,484,DropKey)
}
z = 8
instance_create(472,160,MonsterDoor)
z = 8
CreateDir = 270
instance_create(500,244,PointC)
z = 152
instance_create(500,196,DoorC)