/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/GaiusShrine/G6.txt"
RoomD = "Lands/GaiusShrine/I6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)

CornerAX = 456
CornerAY = 0
CornerBX = 512
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(456,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 448
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 520
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(520,0,SuperBlock)
CornerAX = 360
CornerAY = 408
CornerBX = 384
CornerBY = 432 
z = 0
zHeight = 48
TexNo = 28
Switch = 0
instance_create(360,408,SuperBlock)
CornerAX = 360
CornerAY = 440
CornerBX = 384
CornerBY = 528 
z = 32
zHeight = 48
TexNo = 28
Switch = 0
instance_create(360,440,SuperBlock)
CornerAX = 576
CornerAY = 408
CornerBX = 600
CornerBY = 432 
z = 0
zHeight = 48
TexNo = 28
Switch = 0
instance_create(576,408,SuperBlock)
CornerAX = 576
CornerAY = 440
CornerBX = 600
CornerBY = 536 
z = 32
zHeight = 48
TexNo = 28
Switch = 0
instance_create(576,440,SuperBlock)
CornerAX = 608
CornerAY = 480
CornerBX = 648
CornerBY = 504 
z = 32
zHeight = 48
TexNo = 28
Switch = 0
instance_create(608,480,SuperBlock)
CornerAX = 288
CornerAY = 472
CornerBX = 352
CornerBY = 496 
z = 32
zHeight = 48
TexNo = 28
Switch = 0
instance_create(288,472,SuperBlock)
CornerAX = 456
CornerAY = 832
CornerBX = 512
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(456,832,SuperBlock)
CornerAX = 456
CornerAY = 0
CornerBX = 512
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(456,0,SuperBlock)
CornerAX = 360
CornerAY = 536
CornerBX = 384
CornerBY = 560 
z = 0
zHeight = 64
TexNo = 28
Switch = 0
instance_create(360,536,SuperBlock)
CornerAX = 576
CornerAY = 544
CornerBX = 600
CornerBY = 568 
z = 0
zHeight = 64
TexNo = 28
Switch = 0
instance_create(576,544,SuperBlock)
CornerAX = 256
CornerAY = 472
CornerBX = 280
CornerBY = 496 
z = 0
zHeight = 64
TexNo = 28
Switch = 0
instance_create(256,472,SuperBlock)
CornerAX = 656
CornerAY = 480
CornerBX = 680
CornerBY = 504 
z = 0
zHeight = 64
TexNo = 28
Switch = 0
instance_create(656,480,SuperBlock)
CornerAX = -8
CornerAY = 760
CornerBX = 448
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(-8,760,SuperBlock)
CornerAX = 520
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(520,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 448
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 520
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(520,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 456
CornerAY = 0
CornerBX = 512
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(456,0,SuperBlock)
CornerAX = 456
CornerAY = 760
CornerBX = 512
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(456,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 168
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 456
CornerAY = 0
CornerBX = 512
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 28
instance_create(456,0,DoorBlock)
CornerAX = 456
CornerAY = 784
CornerBX = 512
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 28
instance_create(456,784,DoorBlock)
 
z = 64
instance_create(380,548,CrystalSwitch)
z = 64
instance_create(588,556,CrystalSwitch)
z = 64
instance_create(668,500,CrystalSwitch)
z = 64
instance_create(276,492,CrystalSwitch)
z = 8
instance_create(456,768,SwitchDoor)
z = 48
instance_create(596,340,MapBat)
z = 48
instance_create(396,340,MapBat)
z = 48
instance_create(468,468,MapBat)
z = 48
instance_create(644,676,MapBat)
z = 48
instance_create(380,660,MapBat)
z = 48
instance_create(700,340,MapBat)
z = 48
instance_create(340,236,MapBat)
z = 48
instance_create(268,308,MapBat)
z = 48
instance_create(732,428,MapBat)
z = 8
CreateDir = 270
instance_create(484,204,PointC)
z = 8
CreateDir = 90
instance_create(484,740,PointD)
z = 152
instance_create(484,156,DoorC)
z = 152
instance_create(484,804,DoorD)