/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/I7.txt"
RoomB = 0
RoomC = 0
RoomD = "Lands/GaiusShrine/H6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

if sound_isplaying(DungeonBGMA) =0 sound_loop(DungeonBGMA)
instance_create(0,0,LightEmUp)
  
CornerAX = 512
CornerAY = 432
CornerBX = 984
CornerBY = 488 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(512,432,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 488 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 424 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 496
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,496,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 488 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 832
CornerAY = 432
CornerBX = 984
CornerBY = 488 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,432,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 760
CornerAY = 496
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,496,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 424 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 432
CornerBX = 984
CornerBY = 488 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,432,SuperBlock)
CornerAX = 632
CornerAY = 256
CornerBX = 688
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(632,256,SuperBlock)
CornerAX = 224
CornerAY = 256
CornerBX = 280
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(224,256,SuperBlock)
CornerAX = 224
CornerAY = 704
CornerBX = 280
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(224,704,SuperBlock)
CornerAX = 632
CornerAY = 704
CornerBX = 688
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(632,704,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 28
instance_create(448,0,DoorBlock)
CornerAX = 784
CornerAY = 432
CornerBX = 984
CornerBY = 488 
z = 0
zHeight = 152
TexNo = 28
instance_create(784,432,DoorBlock)
 
z = 8
Switch = 0
instance_create(428,556,StepButton)
z = 8
Switch = 0
instance_create(460,556,StepButton)
z = 8
Switch = 0
instance_create(428,588,StepButton)
z = 8
Switch = 0
instance_create(460,588,StepButton)
z = 8
Switch = 0
instance_create(364,556,StepButton)
z = 8
Switch = 0
instance_create(524,556,StepButton)
z = 8
Switch = 0
instance_create(524,588,StepButton)
z = 8
Switch = 0
instance_create(364,588,StepButton)
z = 8
Switch = 0
instance_create(492,556,StepButton)
z = 8
Switch = 0
instance_create(396,556,StepButton)
z = 8
Switch = 0
instance_create(364,620,StepButton)
z = 8
Switch = 0
instance_create(396,620,StepButton)
z = 8
Switch = 0
instance_create(428,620,StepButton)
z = 8
Switch = 0
instance_create(460,620,StepButton)
z = 8
Switch = 0
instance_create(492,620,StepButton)
z = 8
Switch = 0
instance_create(524,620,StepButton)
z = 8
Switch = 0
instance_create(380,524,StepButton)
z = 8
Switch = 0
instance_create(412,524,StepButton)
z = 8
Switch = 0
instance_create(444,524,StepButton)
z = 8
Switch = 0
instance_create(476,524,StepButton)
z = 8
Switch = 0
instance_create(508,524,StepButton)
z = 8
Switch = 0
instance_create(516,652,StepButton)
z = 8
Switch = 0
instance_create(372,652,StepButton)
z = 8
Switch = 0
instance_create(396,492,StepButton)
z = 8
Switch = 0
instance_create(444,492,StepButton)
z = 8
Switch = 0
instance_create(492,492,StepButton)
z = 8
instance_create(768,432,SwitchDoor)
z = 72
instance_create(340,404,MapBat)
z = 72
instance_create(420,340,MapBat)
z = 72
instance_create(652,476,MapBat)
z = 72
instance_create(676,628,MapBat)
z = 72
instance_create(452,708,MapBat)
z = 72
instance_create(276,532,MapBat)
z = 72
instance_create(540,356,MapBat)
z = 72
instance_create(428,444,MapBat)
z = 72
instance_create(636,372,MapBat)
z = 72
instance_create(588,596,MapBat)
z = 8
CreateDir = 180
instance_create(748,468,PointA)
z = 8
CreateDir = 270
instance_create(476,204,PointD)
z = 152
instance_create(804,468,DoorA)
z = 152
instance_create(476,156,DoorD)