/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/GaiusShrine/I6.txt"
RoomB = "Lands/GaiusShrine/I8.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 432
CornerBX = 984
CornerBY = 488 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,432,SuperBlock)
CornerAX = 704
CornerAY = 400
CornerBX = 728
CornerBY = 424 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(704,400,SuperBlock)
CornerAX = 704
CornerAY = 496
CornerBX = 728
CornerBY = 520 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(704,496,SuperBlock)
CornerAX = 672
CornerAY = 368
CornerBX = 696
CornerBY = 424 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(672,368,SuperBlock)
CornerAX = 672
CornerAY = 496
CornerBX = 696
CornerBY = 552 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(672,496,SuperBlock)
CornerAX = 640
CornerAY = 336
CornerBX = 664
CornerBY = 424 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(640,336,SuperBlock)
CornerAX = 640
CornerAY = 496
CornerBX = 664
CornerBY = 584 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(640,496,SuperBlock)
CornerAX = 672
CornerAY = 336
CornerBX = 984
CornerBY = 360 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(672,336,SuperBlock)
CornerAX = 704
CornerAY = 368
CornerBX = 984
CornerBY = 392 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(704,368,SuperBlock)
CornerAX = 736
CornerAY = 400
CornerBX = 984
CornerBY = 424 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(736,400,SuperBlock)
CornerAX = 736
CornerAY = 496
CornerBX = 984
CornerBY = 520 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(736,496,SuperBlock)
CornerAX = 704
CornerAY = 528
CornerBX = 984
CornerBY = 552 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(704,528,SuperBlock)
CornerAX = 672
CornerAY = 560
CornerBX = 984
CornerBY = 584 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(672,560,SuperBlock)
CornerAX = 640
CornerAY = 0
CornerBX = 984
CornerBY = 328 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(640,0,SuperBlock)
CornerAX = 640
CornerAY = 592
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(640,592,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 632
CornerBY = 424 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 496
CornerBX = 632
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,496,SuperBlock)
CornerAX = 0
CornerAY = 432
CornerBX = 152
CornerBY = 488 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,432,SuperBlock)
CornerAX = 832
CornerAY = 432
CornerBX = 984
CornerBY = 488 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,432,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 424 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 496
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,496,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 424 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 496
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,496,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 432
CornerBX = 224
CornerBY = 488 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,432,SuperBlock)
CornerAX = 760
CornerAY = 432
CornerBX = 984
CornerBY = 488 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(760,432,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 432
CornerBX = 200
CornerBY = 488 
z = 0
zHeight = 152
TexNo = 0
instance_create(0,432,DoorBlock)
CornerAX = 784
CornerAY = 432
CornerBX = 984
CornerBY = 488 
z = 0
zHeight = 152
TexNo = 0
instance_create(784,432,DoorBlock)
 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(3))=-1{
z = 8
Switch=1
instance_create(692,460,MapBoss)
z = 999
Switch = 0
instance_create(0,0,StepButton)
z = 8
instance_create(160,432,SwitchDoor)
}
z = 8
instance_create(768,432,MonsterDoor)
z = 8
CreateDir = 0
instance_create(244,468,PointA)
z = 8
CreateDir = 180
instance_create(748,468,PointB)
z = 152
instance_create(188,468,DoorA)
z = 152
instance_create(804,468,DoorB)