/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/GaiusShrine/I7.txt"
RoomC = 0
RoomD = "Lands/ForestB.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 416
CornerBX = 344
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 640
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(640,416,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 352
CornerAY = 416
CornerBX = 376
CornerBY = 472 
z = 0
zHeight = 16
TexNo = 60
Switch = 0
instance_create(352,416,SuperBlock)
CornerAX = 624
CornerAY = 416
CornerBX = 632
CornerBY = 472 
z = 0
zHeight = 16
TexNo = 60
Switch = 0
instance_create(624,416,SuperBlock)
CornerAX = 384
CornerAY = 416
CornerBX = 408
CornerBY = 472 
z = 0
zHeight = 24
TexNo = 60
Switch = 0
instance_create(384,416,SuperBlock)
CornerAX = 608
CornerAY = 416
CornerBX = 616
CornerBY = 472 
z = 0
zHeight = 24
TexNo = 60
Switch = 0
instance_create(608,416,SuperBlock)
CornerAX = 416
CornerAY = 384
CornerBX = 600
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(416,384,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 152
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 224
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 136
zHeight = 168
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 200
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 28
instance_create(0,416,DoorBlock)

z = 8
instance_create(160,416,MonsterDoor)
z = 8
CreateDir = 0
instance_create(244,452,PointB)
z = 152
instance_create(156,452,DoorB)
z = 152
instance_create(700,444,DoorD)
if instance_number(TabSaved) = 0{
z = 40
Switch = 0
Text = "Scripts/SavingTab.txt"
instance_create(500,444,CrystalPrison)
} else {
z = 8
instance_create(700,444,WarpPortal)
}