/*Dragonian Engine- */
/*Ghidra's Cave*/
RoomA = "Lands/DragonCave.txt"
RoomB = "Lands/IncendiaTemple/A7.txt"
RoomC = "Lands/GhidraHall.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

if sound_isplaying(DungeonBGMC) = 0 {sound_loop(DungeonBGMC)
}
d3d_set_fog(true,c_black,32,800)
BGA.SkyTop=make_color_rgb(0,0,0)
BGA.SkyBot=make_color_rgb(0,0,0)
BGA.GrndTop=make_color_rgb(0,0,0)
BGA.GrndBot=make_color_rgb(0,0,0)
global.Map = "Maps/SierrMap.txt"
  
CornerAX = 160
CornerAY = 160
CornerBX = 856
CornerBY = 2928 
z = 0
zHeight = 8
TexNo = 37
Switch = 0
instance_create(160,160,SuperBlock)
CornerAX = 696
CornerAY = 2744
CornerBX = 720
CornerBY = 2768 
z = 0
zHeight = 72
TexNo = 36
Switch = 0
instance_create(696,2744,SuperBlock)
CornerAX = 632
CornerAY = 2744
CornerBX = 656
CornerBY = 2768 
z = 0
zHeight = 72
TexNo = 36
Switch = 0
instance_create(632,2744,SuperBlock)
CornerAX = 544
CornerAY = 160
CornerBX = 568
CornerBY = 184 
z = 0
zHeight = 72
TexNo = 36
Switch = 0
instance_create(544,160,SuperBlock)
CornerAX = 480
CornerAY = 160
CornerBX = 504
CornerBY = 184 
z = 0
zHeight = 72
TexNo = 36
Switch = 0
instance_create(480,160,SuperBlock)
CornerAX = 512
CornerAY = 160
CornerBX = 536
CornerBY = 160 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,160,SuperBlock)
CornerAX = 664
CornerAY = 2768
CornerBX = 688
CornerBY = 2768 
z = 0
zHeight = 80
TexNo = 24
Switch = 0
instance_create(664,2768,SuperBlock)
CornerAX = 632
CornerAY = 2744
CornerBX = 720
CornerBY = 2768 
z = 72
zHeight = 104
TexNo = 36
Switch = 0
instance_create(632,2744,SuperBlock)
CornerAX = 480
CornerAY = 160
CornerBX = 568
CornerBY = 184 
z = 72
zHeight = 104
TexNo = 36
Switch = 0
instance_create(480,160,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 2928 
z = 0
zHeight = 128
TexNo = 37
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 160
CornerAY = 0
CornerBX = 1016
CornerBY = 152 
z = 0
zHeight = 128
TexNo = 37
Switch = 0
instance_create(160,0,SuperBlock)
CornerAX = 864
CornerAY = 160
CornerBX = 1016
CornerBY = 2928 
z = 0
zHeight = 128
TexNo = 37
Switch = 0
instance_create(864,160,SuperBlock)
CornerAX = 448
CornerAY = 2776
CornerBX = 856
CornerBY = 2928 
z = 0
zHeight = 128
TexNo = 37
Switch = 0
instance_create(448,2776,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1016
CornerBY = 2928 
z = 128
zHeight = 192
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 152
CornerBX = 536
CornerBY = 176 
z = 0
zHeight = 112
TexNo = 24
instance_create(512,152,DoorBlock)
CornerAX = 664
CornerAY = 2752
CornerBX = 688
CornerBY = 2808 
z = 0
zHeight = 112
TexNo = 24
instance_create(664,2752,DoorBlock)
CornerAX = 160
CornerAY = 2776
CornerBX = 448
CornerBY = 2928 
z = 0
zHeight = 112
TexNo = 24
instance_create(160,2776,DoorBlock)


CornerAX = 576
CornerAY = 152
CornerBX = 632
CornerBY = 336 
z = 0
zHeight = 160
TexNo = 0
instance_create(576,152,EventBlock)
CornerAX = 432
CornerAY = 280
CornerBX = 632
CornerBY = 336 
z = 0
zHeight = 160
TexNo = 0
instance_create(432,280,EventBlock)
CornerAX = 424
CornerAY = 152
CornerBX = 472
CornerBY = 312 
z = 0
zHeight = 160
TexNo = 0
instance_create(424,152,EventBlock)

 
z = 8
instance_create(624,488,BombMeRock)
z = 8
instance_create(264,912,BombMeRock)
z = 8
instance_create(544,1144,BombMeRock)
z = 8
instance_create(768,1056,BombMeRock)
z = 8
instance_create(672,1608,BombMeRock)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(4)) = -1 {
global.CreateZ = 8
instance_create(672,1608,HeartPiece)
}
z = 8
instance_create(272,1608,BombMeRock)
z = 8
instance_create(776,2400,BombMeRock)
z = 8
instance_create(256,2512,BombMeRock)
z = 8
instance_create(512,2624,BombMeRock)
z = 8
instance_create(760,2624,BombMeRock)
z = 8
instance_create(464,2184,BombMeRock)
z = 8
CreateDir = 270
instance_create(524,204,PointA)
z = 8
CreateDir = 90
instance_create(684,2732,PointB)
z = 8
CreateDir = 90
instance_create(324,2756,PointC)
z = 112
instance_create(532,172,DoorA)
z = 112
instance_create(684,2764,DoorB)
z = 112
instance_create(340,2820,DoorC)


if ds_list_find_index(global.KHDB,global.CurrentRoom+string(3)) = -1{
z = 64
Switch = 7
Text = "Scripts/Ghidra1.txt"
instance_create(316,3148,CineTiel)}