/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/IllMount/MonsterRoom.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,KeepEmLit)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 216
CornerAY = 280
CornerBX = 1248
CornerBY = 280 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(216,280,SuperBlock)
CornerAX = 1248
CornerAY = 288
CornerBX = 1248
CornerBY = 1152 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(1248,288,SuperBlock)
CornerAX = 216
CornerAY = 1152
CornerBX = 1240
CornerBY = 1152 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(216,1152,SuperBlock)
CornerAX = 216
CornerAY = 288
CornerBX = 216
CornerBY = 1144 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(216,288,SuperBlock)
CornerAX = 936
CornerAY = 672
CornerBX = 1088
CornerBY = 672 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(936,672,SuperBlock)
CornerAX = 1088
CornerAY = 288
CornerBX = 1088
CornerBY = 664 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(1088,288,SuperBlock)
CornerAX = 928
CornerAY = 288
CornerBX = 928
CornerBY = 672 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(928,288,SuperBlock)
CornerAX = 320
CornerAY = 704
CornerBX = 344
CornerBY = 728 
z = 8
zHeight = 40
TexNo = 36
Switch = 1
instance_create(320,704,SuperBlock)
CornerAX = 1120
CornerAY = 704
CornerBX = 1144
CornerBY = 728 
z = 8
zHeight = 40
TexNo = 36
Switch = 1
instance_create(1120,704,SuperBlock)
CornerAX = 736
CornerAY = 928
CornerBX = 760
CornerBY = 952 
z = 8
zHeight = 40
TexNo = 36
Switch = 1
instance_create(736,928,SuperBlock)
CornerAX = 512
CornerAY = 768
CornerBX = 632
CornerBY = 792 
z = 8
zHeight = 56
TexNo = 36
Switch = 1
instance_create(512,768,SuperBlock)
CornerAX = 704
CornerAY = 640
CornerBX = 728
CornerBY = 760 
z = 8
zHeight = 56
TexNo = 36
Switch = 1
instance_create(704,640,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 1496
CornerBY = 224 
z = 0
zHeight = 152
TexNo = 32
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 0
zHeight = 152
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1496 
z = 0
zHeight = 152
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 1344
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 152
TexNo = 32
Switch = 0
instance_create(0,1344,SuperBlock)
CornerAX = 1344
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 152
TexNo = 32
Switch = 0
instance_create(1344,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 224 
z = 72
zHeight = 152
TexNo = 32
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 152
zHeight = 168
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 32
instance_create(512,0,DoorBlock) 
z = 8
Switch = 0
instance_create(772,420,StepButton)
z = 8
Switch = 0
instance_create(516,420,StepButton)
z = 8
Switch = 0
instance_create(708,324,StepButton)
z = 8
Switch = 0
instance_create(804,324,StepButton)
z = 8
Switch = 0
instance_create(612,324,StepButton)
z = 8
Switch = 0
instance_create(516,324,StepButton)
z = 8
Switch = 0
instance_create(420,324,StepButton)
z = 8
Switch = 0
instance_create(324,324,StepButton)
z = 8
instance_create(1012,324,CrystalSwitch)
z = 8
instance_create(1012,404,CrystalSwitch)
z = 8
instance_create(1012,468,CrystalSwitch)
z = 8
instance_create(1012,532,CrystalSwitch)
z = 8
instance_create(1012,596,CrystalSwitch)
z = 8
instance_create(1012,652,CrystalSwitch)
z = 8
instance_create(512,160,SwitchDoor)
z = 8
instance_create(572,540,MapVamp)
z = 8
instance_create(820,492,MapVamp)
z = 8
instance_create(964,796,MapVamp)
z = 8
instance_create(436,588,MapVamp)
z = 8
instance_create(388,812,MapVamp)
z = 8
instance_create(548,948,MapVamp)
z = 8
instance_create(676,1060,MapVamp)
z = 8
instance_create(372,460,MapCake)
z = 8
instance_create(572,380,MapCake)
z = 8
instance_create(676,604,MapCake)
z = 8
instance_create(836,660,MapCake)
z = 8
instance_create(724,860,MapCake)
z = 8
instance_create(1044,972,MapCake)
z = 8
instance_create(436,1044,MapCake)
z = 8
CreateDir = 90
instance_create(684,1268,PointA)
z = 152
instance_create(540,196,DoorB)