/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IllMount/ShuriPuzzle.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 216
CornerAY = 256
CornerBX = 704
CornerBY = 256 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(216,256,SuperBlock)
CornerAX = 704
CornerAY = 264
CornerBX = 704
CornerBY = 1176 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(704,264,SuperBlock)
CornerAX = 216
CornerAY = 1176
CornerBX = 696
CornerBY = 1176 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(216,1176,SuperBlock)
CornerAX = 216
CornerAY = 264
CornerBX = 216
CornerBY = 1168 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(216,264,SuperBlock)
CornerAX = 760
CornerAY = 256
CornerBX = 1280
CornerBY = 256 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(760,256,SuperBlock)
CornerAX = 760
CornerAY = 264
CornerBX = 760
CornerBY = 1176 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(760,264,SuperBlock)
CornerAX = 768
CornerAY = 1176
CornerBX = 1272
CornerBY = 1176 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(768,1176,SuperBlock)
CornerAX = 1280
CornerAY = 264
CornerBX = 1280
CornerBY = 1176 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(1280,264,SuperBlock)
CornerAX = 448
CornerAY = 608
CornerBX = 472
CornerBY = 632 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(448,608,SuperBlock)
CornerAX = 448
CornerAY = 576
CornerBX = 472
CornerBY = 600 
z = 8
zHeight = 40
TexNo = 36
Switch = 1
instance_create(448,576,SuperBlock)
CornerAX = 416
CornerAY = 608
CornerBX = 440
CornerBY = 632 
z = 8
zHeight = 40
TexNo = 36
Switch = 1
instance_create(416,608,SuperBlock)
CornerAX = 480
CornerAY = 608
CornerBX = 504
CornerBY = 632 
z = 8
zHeight = 40
TexNo = 36
Switch = 1
instance_create(480,608,SuperBlock)
CornerAX = 960
CornerAY = 768
CornerBX = 1080
CornerBY = 792 
z = 8
zHeight = 40
TexNo = 36
Switch = 1
instance_create(960,768,SuperBlock)
CornerAX = 704
CornerAY = 0
CornerBX = 760
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(704,0,SuperBlock)
CornerAX = 896
CornerAY = 888
CornerBX = 984
CornerBY = 976 
z = 8
zHeight = 104
TexNo = 36
Switch = 1
instance_create(896,888,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 696
CornerBY = 224 
z = 0
zHeight = 192
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 768
CornerAY = 0
CornerBX = 1496
CornerBY = 224 
z = 0
zHeight = 192
TexNo = 32
Switch = 0
instance_create(768,0,SuperBlock)
CornerAX = 704
CornerAY = 0
CornerBX = 760
CornerBY = 224 
z = 72
zHeight = 192
TexNo = 32
Switch = 0
instance_create(704,0,SuperBlock)
CornerAX = 1344
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 192
TexNo = 32
Switch = 0
instance_create(1344,0,SuperBlock)
CornerAX = 0
CornerAY = 1344
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 192
TexNo = 32
Switch = 0
instance_create(0,1344,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1496 
z = 0
zHeight = 192
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 192
zHeight = 208
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 704
CornerAY = 0
CornerBX = 760
CornerBY = 200 
z = 0
zHeight = 208
TexNo = 32
instance_create(704,0,DoorBlock) 
z = 8
Switch = 1
instance_create(452,292,StepButton)
z = 8
Switch = 1
instance_create(260,1060,StepButton)
z = 8
Switch = 1
instance_create(644,1060,StepButton)
z = 8
Switch = 1
instance_create(964,292,StepButton)
z = 8
Switch = 1
instance_create(1060,292,StepButton)
z = 8
Switch = 1
instance_create(1060,1124,StepButton)
z = 8
Switch = 1
instance_create(964,1124,StepButton)
z = 8
instance_create(704,160,SwitchDoor)
z = 8
instance_create(1108,492,MapMovWiz)
z = 8
instance_create(956,564,MapMovWiz)
z = 8
instance_create(1164,676,MapMovWiz)
z = 8
instance_create(948,468,MapMovWiz)
z = 8
instance_create(908,692,MapMovWiz)
z = 8
instance_create(372,740,MapMovWiz)
z = 8
instance_create(404,476,MapMovWiz)
z = 8
instance_create(532,428,MapMovWiz)
z = 8
instance_create(596,748,MapMovWiz)
z = 8
instance_create(460,860,MapMovWiz)
z = 8
instance_create(1148,1012,MapMovWiz)
z = 8
CreateDir = 90
instance_create(732,1228,PointB)
z = 208
instance_create(732,196,DoorA)