/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IllMount/BombPuzzle.txt"
RoomB = "Lands/IllMount/BlockPuzzle.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1344
CornerAY = 992
CornerBX = 1496
CornerBY = 1048 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(1344,992,SuperBlock)
CornerAX = 0
CornerAY = 640
CornerBX = 152
CornerBY = 696 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 632 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1272
CornerAY = 0
CornerBX = 1496
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1272,0,SuperBlock)
CornerAX = 1272
CornerAY = 1056
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1272,1056,SuperBlock)
CornerAX = 0
CornerAY = 1312
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,1312,SuperBlock)
CornerAX = 0
CornerAY = 704
CornerBX = 184
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,704,SuperBlock)
CornerAX = 0
CornerAY = 640
CornerBX = 184
CornerBY = 696 
z = 72
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,640,SuperBlock)
CornerAX = 1272
CornerAY = 992
CornerBX = 1496
CornerBY = 1048 
z = 72
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1272,992,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 144
zHeight = 168
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 640
CornerBX = 168
CornerBY = 696 
z = 0
zHeight = 152
TexNo = 32
instance_create(0,640,DoorBlock)
CornerAX = 1296
CornerAY = 992
CornerBX = 1496
CornerBY = 1048 
z = 0
zHeight = 152
TexNo = 32
instance_create(1296,992,DoorBlock)
 
z = 8
instance_create(368,368,BombMeRock)
z = 8
instance_create(648,600,BombMeRock)
z = 8
instance_create(896,384,BombMeRock)
z = 8
instance_create(984,864,BombMeRock)
z = 8
instance_create(1000,1104,BombMeRock)
z = 8
instance_create(648,1016,BombMeRock)
z = 8
instance_create(328,1080,BombMeRock)
z = 8
instance_create(656,368,BombMeRock)
z = 8
instance_create(920,616,BombMeRock)
z = 8
instance_create(384,576,BombMeRock)
z = 8
instance_create(648,848,BombMeRock)
z = 8
instance_create(352,856,BombMeRock)
z = 8
Switch = 0
instance_create(636,588,StepButton)
z = 8
Switch = 0
instance_create(972,852,StepButton)
z = 8
Switch = 0
instance_create(636,1004,StepButton)
z = 8
Switch = 0
instance_create(884,372,StepButton)
z = 8
Switch = 0
instance_create(988,1092,StepButton)
z = 8
Switch = 0
instance_create(356,356,StepButton)
z = 8
Switch = 0
instance_create(316,1068,StepButton)
z = 8
instance_create(1280,992,SwitchDoor)
global.CreateZ = 8
instance_create(468,692,CollectaBomb)
z = 8
instance_create(740,676,MapSlime)
z = 8
instance_create(572,844,MapSlime)
z = 8
instance_create(836,860,MapSlime)
z = 8
instance_create(452,820,MapSlime)
z = 8
instance_create(612,452,MapSlime)
z = 8
instance_create(892,468,MapSlime)
z = 8
instance_create(1108,348,MapSlime)
z = 8
instance_create(636,244,MapSlime)
z = 8
instance_create(884,276,MapSlime)
z = 8
instance_create(804,772,MapSlime)
z = 8
instance_create(1028,724,MapSlime)
z = 8
instance_create(1148,1196,MapSlime)
z = 8
instance_create(1004,996,MapSlime)
z = 8
instance_create(916,740,MapPig)
z = 8
instance_create(852,1044,MapPig)
z = 8
instance_create(548,972,MapPig)
z = 8
instance_create(692,1100,MapPig)
z = 8
instance_create(756,924,MapPig)
z = 8
instance_create(1036,516,MapPig)
z = 8
instance_create(1100,940,MapPig)
z = 8
instance_create(908,1196,MapPig)
z = 8
instance_create(548,1212,MapPig)
z = 8
instance_create(428,1036,MapPig)
z = 8
instance_create(244,1020,MapPig)
z = 8
instance_create(332,228,MapPig)
z = 8
instance_create(292,372,MapPig)
z = 8
instance_create(452,220,MapPig)
z = 8
instance_create(516,436,MapPig)
z = 8
instance_create(812,260,MapPig)
z = 8
instance_create(756,428,MapPig)
z = 8
instance_create(1036,268,MapPig)
z = 8
CreateDir = 180
instance_create(596,684,PointA)
z = 152
instance_create(164,676,DoorA)
z = 152
instance_create(1308,1028,DoorB)