/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IllMount/HShotPuzzle.txt"
RoomB = "Lands/IllMount/BootsPuzzle.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 24
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1184
CornerAY = 160
CornerBX = 1336
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1184,160,SuperBlock)
CornerAX = 1184
CornerAY = 456
CornerBX = 1336
CornerBY = 576 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1184,456,SuperBlock)
CornerAX = 1176
CornerAY = 728
CornerBX = 1328
CornerBY = 880 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1176,728,SuperBlock)
CornerAX = 1160
CornerAY = 1056
CornerBX = 1312
CornerBY = 1216 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1160,1056,SuperBlock)
CornerAX = 832
CornerAY = 1128
CornerBX = 1000
CornerBY = 1304 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(832,1128,SuperBlock)
CornerAX = 504
CornerAY = 1096
CornerBX = 688
CornerBY = 1288 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(504,1096,SuperBlock)
CornerAX = 160
CornerAY = 1040
CornerBX = 328
CornerBY = 1256 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(160,1040,SuperBlock)
CornerAX = 248
CornerAY = 744
CornerBX = 496
CornerBY = 928 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(248,744,SuperBlock)
CornerAX = 432
CornerAY = 432
CornerBX = 624
CornerBY = 648 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(432,432,SuperBlock)
CornerAX = 752
CornerAY = 0
CornerBX = 904
CornerBY = 632 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(752,0,SuperBlock)
CornerAX = 808
CornerAY = 0
CornerBX = 864
CornerBY = 152 
z = 0
zHeight = 208
TexNo = 24
Switch = 0
instance_create(808,0,SuperBlock)
CornerAX = 872
CornerAY = 0
CornerBX = 1496
CornerBY = 184 
z = 0
zHeight = 280
TexNo = 32
Switch = 0
instance_create(872,0,SuperBlock)
CornerAX = 1344
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 280
TexNo = 32
Switch = 0
instance_create(1344,0,SuperBlock)
CornerAX = 0
CornerAY = 1344
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 280
TexNo = 32
Switch = 0
instance_create(0,1344,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1496 
z = 0
zHeight = 280
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 808
CornerAY = 0
CornerBX = 864
CornerBY = 184 
z = 208
zHeight = 280
TexNo = 32
Switch = 0
instance_create(808,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 800
CornerBY = 184 
z = 0
zHeight = 280
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 280
zHeight = 296
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 808
CornerAY = 0
CornerBX = 864
CornerBY = 168 
z = 0
zHeight = 288
TexNo = 32
instance_create(808,0,DoorBlock)
CornerAX = 160
CornerAY = 192
CornerBX = 1336
CornerBY = 1336 
z = 0
zHeight = 128
TexNo = 32
instance_create(160,192,DoorBlock) 
z = 208
instance_create(1260,380,MapGhost)
z = 208
instance_create(1260,668,MapGhost)
z = 208
instance_create(1244,988,MapGhost)
z = 208
instance_create(1092,1172,MapGhost)
z = 208
instance_create(772,1212,MapGhost)
z = 208
instance_create(420,1172,MapGhost)
z = 208
instance_create(300,972,MapGhost)
z = 208
instance_create(468,692,MapGhost)
z = 208
instance_create(684,540,MapGhost)
z = 144
CreateDir = 270
instance_create(1268,236,PointB)
z = 288
instance_create(844,164,DoorA)
z = 288
instance_create(196,220,DoorB)