/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IllMount/BombPuzzle.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

d3d_set_fog(true,c_black,0,1000)
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 928
CornerBX = 600
CornerBY = 952 
z = 0
zHeight = 16
TexNo = 32
Switch = 0
instance_create(544,928,SuperBlock)
CornerAX = 544
CornerAY = 960
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 32
Switch = 0
instance_create(544,960,SuperBlock)
CornerAX = 544
CornerAY = 992
CornerBX = 600
CornerBY = 1016 
z = 0
zHeight = 32
TexNo = 32
Switch = 0
instance_create(544,992,SuperBlock)
CornerAX = 544
CornerAY = 1024
CornerBX = 600
CornerBY = 1048 
z = 0
zHeight = 40
TexNo = 32
Switch = 0
instance_create(544,1024,SuperBlock)
CornerAX = 544
CornerAY = 1056
CornerBX = 600
CornerBY = 1080 
z = 0
zHeight = 48
TexNo = 32
Switch = 0
instance_create(544,1056,SuperBlock)
CornerAX = 544
CornerAY = 1088
CornerBX = 600
CornerBY = 1112 
z = 0
zHeight = 56
TexNo = 32
Switch = 0
instance_create(544,1088,SuperBlock)
CornerAX = 544
CornerAY = 1120
CornerBX = 600
CornerBY = 1144 
z = 0
zHeight = 64
TexNo = 32
Switch = 0
instance_create(544,1120,SuperBlock)
CornerAX = 544
CornerAY = 1152
CornerBX = 600
CornerBY = 1176 
z = 0
zHeight = 72
TexNo = 32
Switch = 0
instance_create(544,1152,SuperBlock)
CornerAX = 544
CornerAY = 1184
CornerBX = 600
CornerBY = 1208 
z = 0
zHeight = 80
TexNo = 32
Switch = 0
instance_create(544,1184,SuperBlock)
CornerAX = 544
CornerAY = 1216
CornerBX = 600
CornerBY = 1240 
z = 0
zHeight = 88
TexNo = 32
Switch = 0
instance_create(544,1216,SuperBlock)
CornerAX = 544
CornerAY = 1248
CornerBX = 600
CornerBY = 1272 
z = 0
zHeight = 96
TexNo = 32
Switch = 0
instance_create(544,1248,SuperBlock)
CornerAX = 440
CornerAY = 1240
CornerBX = 464
CornerBY = 1264 
z = 32
zHeight = 96
TexNo = 32
Switch = 0
instance_create(440,1240,SuperBlock)
CornerAX = 408
CornerAY = 1232
CornerBX = 432
CornerBY = 1264 
z = 32
zHeight = 96
TexNo = 32
Switch = 0
instance_create(408,1232,SuperBlock)
CornerAX = 376
CornerAY = 1224
CornerBX = 400
CornerBY = 1264 
z = 32
zHeight = 96
TexNo = 32
Switch = 0
instance_create(376,1224,SuperBlock)
CornerAX = 344
CornerAY = 1216
CornerBX = 368
CornerBY = 1264 
z = 32
zHeight = 96
TexNo = 32
Switch = 0
instance_create(344,1216,SuperBlock)
CornerAX = 312
CornerAY = 1208
CornerBX = 336
CornerBY = 1264 
z = 32
zHeight = 96
TexNo = 32
Switch = 0
instance_create(312,1208,SuperBlock)
CornerAX = 280
CornerAY = 1200
CornerBX = 304
CornerBY = 1264 
z = 32
zHeight = 96
TexNo = 32
Switch = 0
instance_create(280,1200,SuperBlock)
CornerAX = 248
CornerAY = 1192
CornerBX = 272
CornerBY = 1264 
z = 32
zHeight = 96
TexNo = 32
Switch = 0
instance_create(248,1192,SuperBlock)
CornerAX = 216
CornerAY = 1184
CornerBX = 240
CornerBY = 1264 
z = 32
zHeight = 96
TexNo = 32
Switch = 0
instance_create(216,1184,SuperBlock)
CornerAX = 184
CornerAY = 1176
CornerBX = 208
CornerBY = 1264 
z = 32
zHeight = 96
TexNo = 32
Switch = 0
instance_create(184,1176,SuperBlock)
CornerAX = 152
CornerAY = 1168
CornerBX = 176
CornerBY = 1264 
z = 32
zHeight = 96
TexNo = 32
Switch = 0
instance_create(152,1168,SuperBlock)
CornerAX = 544
CornerAY = 1280
CornerBX = 600
CornerBY = 1336 
z = 0
zHeight = 104
TexNo = 32
Switch = 0
instance_create(544,1280,SuperBlock)
CornerAX = 224
CornerAY = 992
CornerBX = 280
CornerBY = 1016 
z = 96
zHeight = 112
TexNo = 32
Switch = 0
instance_create(224,992,SuperBlock)
CornerAX = 224
CornerAY = 960
CornerBX = 280
CornerBY = 984 
z = 88
zHeight = 112
TexNo = 32
Switch = 0
instance_create(224,960,SuperBlock)
CornerAX = 224
CornerAY = 928
CornerBX = 280
CornerBY = 952 
z = 80
zHeight = 112
TexNo = 32
Switch = 0
instance_create(224,928,SuperBlock)
CornerAX = 224
CornerAY = 896
CornerBX = 280
CornerBY = 920 
z = 72
zHeight = 112
TexNo = 32
Switch = 0
instance_create(224,896,SuperBlock)
CornerAX = 224
CornerAY = 864
CornerBX = 280
CornerBY = 888 
z = 64
zHeight = 112
TexNo = 32
Switch = 0
instance_create(224,864,SuperBlock)
CornerAX = 224
CornerAY = 832
CornerBX = 280
CornerBY = 856 
z = 56
zHeight = 112
TexNo = 32
Switch = 0
instance_create(224,832,SuperBlock)
CornerAX = 224
CornerAY = 800
CornerBX = 280
CornerBY = 824 
z = 48
zHeight = 112
TexNo = 32
Switch = 0
instance_create(224,800,SuperBlock)
CornerAX = 224
CornerAY = 768
CornerBX = 280
CornerBY = 792 
z = 40
zHeight = 112
TexNo = 32
Switch = 0
instance_create(224,768,SuperBlock)
CornerAX = 224
CornerAY = 736
CornerBX = 280
CornerBY = 760 
z = 32
zHeight = 112
TexNo = 32
Switch = 0
instance_create(224,736,SuperBlock)
CornerAX = 224
CornerAY = 704
CornerBX = 280
CornerBY = 728 
z = 0
zHeight = 112
TexNo = 32
Switch = 0
instance_create(224,704,SuperBlock)
CornerAX = 224
CornerAY = 160
CornerBX = 280
CornerBY = 696 
z = 0
zHeight = 112
TexNo = 32
Switch = 0
instance_create(224,160,SuperBlock)
CornerAX = 288
CornerAY = 224
CornerBX = 1200
CornerBY = 280 
z = 88
zHeight = 112
TexNo = 32
Switch = 0
instance_create(288,224,SuperBlock)
CornerAX = 1208
CornerAY = 224
CornerBX = 1232
CornerBY = 280 
z = 88
zHeight = 120
TexNo = 32
Switch = 0
instance_create(1208,224,SuperBlock)
CornerAX = 160
CornerAY = 1072
CornerBX = 216
CornerBY = 1128 
z = 0
zHeight = 128
TexNo = 32
Switch = 0
instance_create(160,1072,SuperBlock)
CornerAX = 1240
CornerAY = 216
CornerBX = 1296
CornerBY = 560 
z = 88
zHeight = 128
TexNo = 32
Switch = 0
instance_create(1240,216,SuperBlock)
CornerAX = 1240
CornerAY = 568
CornerBX = 1296
CornerBY = 624 
z = 80
zHeight = 128
TexNo = 32
Switch = 0
instance_create(1240,568,SuperBlock)
CornerAX = 1240
CornerAY = 632
CornerBX = 1296
CornerBY = 688 
z = 72
zHeight = 128
TexNo = 32
Switch = 0
instance_create(1240,632,SuperBlock)
CornerAX = 1240
CornerAY = 696
CornerBX = 1296
CornerBY = 752 
z = 64
zHeight = 128
TexNo = 32
Switch = 0
instance_create(1240,696,SuperBlock)
CornerAX = 1240
CornerAY = 760
CornerBX = 1296
CornerBY = 816 
z = 56
zHeight = 128
TexNo = 32
Switch = 0
instance_create(1240,760,SuperBlock)
CornerAX = 1240
CornerAY = 824
CornerBX = 1296
CornerBY = 880 
z = 48
zHeight = 128
TexNo = 32
Switch = 0
instance_create(1240,824,SuperBlock)
CornerAX = 1240
CornerAY = 888
CornerBX = 1296
CornerBY = 944 
z = 40
zHeight = 128
TexNo = 32
Switch = 0
instance_create(1240,888,SuperBlock)
CornerAX = 1240
CornerAY = 952
CornerBX = 1296
CornerBY = 1008 
z = 32
zHeight = 128
TexNo = 32
Switch = 0
instance_create(1240,952,SuperBlock)
CornerAX = 1240
CornerAY = 1016
CornerBX = 1296
CornerBY = 1232 
z = 0
zHeight = 128
TexNo = 32
Switch = 0
instance_create(1240,1016,SuperBlock)
CornerAX = 544
CornerAY = 1344
CornerBX = 600
CornerBY = 1496 
z = 0
zHeight = 168
TexNo = 24
Switch = 0
instance_create(544,1344,SuperBlock)
CornerAX = 0
CornerAY = 1272
CornerBX = 536
CornerBY = 1496 
z = 0
zHeight = 304
TexNo = 32
Switch = 0
instance_create(0,1272,SuperBlock)
CornerAX = 608
CornerAY = 1272
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 304
TexNo = 32
Switch = 0
instance_create(608,1272,SuperBlock)
CornerAX = 1344
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 304
TexNo = 32
Switch = 0
instance_create(1344,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 152 
z = 0
zHeight = 304
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1496 
z = 0
zHeight = 304
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 1272
CornerBX = 600
CornerBY = 1496 
z = 168
zHeight = 304
TexNo = 32
Switch = 0
instance_create(544,1272,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 304
zHeight = 320
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 1288
CornerBX = 600
CornerBY = 1496 
z = 0
zHeight = 320
TexNo = 32
instance_create(544,1288,DoorBlock) 
z = 128
instance_create(1276,1204,CrystalSwitch)
z = 128
instance_create(1276,244,CrystalSwitch)
z = 112
instance_create(260,252,CrystalSwitch)
z = 112
instance_create(812,260,CrystalSwitch)
z = 112
instance_create(524,260,CrystalSwitch)
z = 112
instance_create(260,500,CrystalSwitch)
z = 112
instance_create(260,988,CrystalSwitch)
z = 96
instance_create(212,1228,CrystalSwitch)
z = 8
instance_create(940,908,CrystalSwitch)
z = 8
instance_create(428,860,CrystalSwitch)
z = 8
instance_create(676,620,CrystalSwitch)
z = 8
instance_create(940,668,CrystalSwitch)
z = 104
instance_create(544,1280,SwitchDoor)
z = 8
instance_create(492,660,MapPig)
z = 8
instance_create(612,756,MapPig)
z = 8
instance_create(852,548,MapPig)
z = 8
instance_create(892,756,MapPig)
z = 8
instance_create(1028,556,MapPig)
z = 8
instance_create(476,436,MapPig)
z = 8
instance_create(516,844,MapPig)
z = 8
instance_create(788,980,MapPig)
z = 8
instance_create(1084,732,MapPig)
z = 8
instance_create(1116,988,MapPig)
z = 8
CreateDir = 270
instance_create(580,268,PointB)
z = 320
instance_create(580,1300,DoorA)