/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/SierrCastleA.txt"
RoomB = 0
RoomC = "Lands/IllMount/FinalShowdown.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
if sound_isplaying(MountainBGM) =0 sound_loop(MountainBGM)
global.Map = "Maps/OneRoom.txt"
d3d_set_fog(true,c_black,0,1000)

CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 648
CornerAY = 0
CornerBX = 704
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(648,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 640
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 712
CornerAY = 0
CornerBX = 1496
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(712,0,SuperBlock)
CornerAX = 1344
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1344,0,SuperBlock)
CornerAX = 0
CornerAY = 1344
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,1344,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 648
CornerAY = 0
CornerBX = 704
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 32
Switch = 0
instance_create(648,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 144
zHeight = 160
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 648
CornerAY = 0
CornerBX = 704
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 32
instance_create(648,0,DoorBlock)
 
z = 8
instance_create(852,308,Flower)
z = 8
instance_create(1052,404,Flower)
z = 8
instance_create(860,444,Flower)
z = 8
instance_create(1028,556,Flower)
z = 8
instance_create(804,404,Flower)
z = 8
instance_create(868,628,Flower)
z = 8
instance_create(756,540,Flower)
z = 8
instance_create(964,684,Flower)
z = 8
instance_create(756,708,Flower)
z = 8
instance_create(908,828,Flower)
z = 8
instance_create(828,780,Flower)
z = 8
instance_create(1012,804,Flower)
z = 8
instance_create(1100,492,Flower)
z = 8
instance_create(1172,636,Flower)
z = 8
instance_create(1068,684,Flower)
z = 8
instance_create(1124,788,Flower)
z = 8
instance_create(1060,1012,Flower)
z = 8
instance_create(844,948,Flower)
z = 8
instance_create(788,988,Flower)
z = 8
instance_create(956,948,Flower)
z = 8
instance_create(948,1124,Flower)
z = 8
instance_create(828,1060,Flower)
z = 8
instance_create(748,892,Flower)
z = 8
instance_create(756,1156,Flower)
z = 8
instance_create(884,1244,Flower)
z = 8
instance_create(772,1276,Flower)
z = 8
instance_create(1044,1140,Flower)
z = 8
instance_create(1116,1252,Flower)
z = 8
instance_create(1212,1044,Flower)
z = 8
instance_create(1140,908,Flower)
z = 8
instance_create(1236,772,Flower)
z = 8
instance_create(1196,524,Flower)
z = 8
instance_create(940,508,Flower)
z = 8
instance_create(1012,284,Flower)
z = 8
instance_create(1148,356,Flower)
z = 8
instance_create(1228,284,Flower)
z = 8
instance_create(604,252,Flower)
z = 8
instance_create(324,324,Flower)
z = 8
instance_create(548,340,Flower)
z = 8
instance_create(332,260,Flower)
z = 8
instance_create(252,364,Flower)
z = 8
instance_create(436,452,Flower)
z = 8
instance_create(612,508,Flower)
z = 8
instance_create(308,564,Flower)
z = 8
instance_create(268,636,Flower)
z = 8
instance_create(292,444,Flower)
z = 8
instance_create(468,628,Flower)
z = 8
instance_create(564,756,Flower)
z = 8
instance_create(364,780,Flower)
z = 8
instance_create(276,820,Flower)
z = 8
instance_create(476,996,Flower)
z = 8
instance_create(300,1052,Flower)
z = 8
instance_create(412,868,Flower)
z = 8
instance_create(572,948,Flower)
z = 8
instance_create(596,1100,Flower)
z = 8
instance_create(388,1140,Flower)
z = 8
instance_create(244,956,Flower)
z = 8
instance_create(316,1244,Flower)
z = 8
instance_create(516,1236,Flower)
z = 8
instance_create(660,860,Flower)
z = 8
CreateDir = 90
instance_create(564,1292,PointA)
z = 152
instance_create(684,164,DoorC) 
z = 8
Text = "Scripts/FinalFairy.txt"
instance_create(676,324,FairyFlower)
 
z = 8
instance_create(596,380,SavePoint)