/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/SierrCastleB.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
d3d_set_fog(true,c_navy,2,1000)
BGA.SkyTop=c_navy
BGA.SkyBot=c_black
BGA.GrndTop=c_black
BGA.GrndBot=make_color_rgb(0,128,32)
sound_loop(RuinedWind)

global.Map = "Maps/OneRoom.txt"

BGA.Height= 512
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 32
CornerAY = 32
CornerBX = 952
CornerBY = 32 
z = 168
zHeight = 264
TexNo = 36
instance_create(32,32,Firewall)
CornerAX = 952
CornerAY = 32
CornerBX = 952
CornerBY = 952 
z = 168
zHeight = 264
TexNo = 36
instance_create(952,32,Firewall)
CornerAX = 32
CornerAY = 952
CornerBX = 952
CornerBY = 952 
z = 168
zHeight = 264
TexNo = 36
instance_create(32,952,Firewall)
CornerAX = 32
CornerAY = 32
CornerBX = 32
CornerBY = 952 
z = 168
zHeight = 264
TexNo = 36
instance_create(32,32,Firewall)
 
 
 
z = 168
instance_create(936,48,Torch)
z = 168
instance_create(56,56,Torch)
z = 168
instance_create(48,936,Torch)
z = 168
instance_create(928,936,Torch)
z = 168
instance_create(480,480,Altar)

z = 168
CreateDir = 90
instance_create(476,628,PointC)

{
z = 168
Switch = 4
Text = "Scripts/Balzoda4.txt"
instance_create(484,436,CineTiel)
}

{
z = 176
Switch = 12
Text = "Scripts/Balzoda4.txt"
instance_create(480,480,CineTiel)
}