/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/IllMount/MrDecoyPuzzle.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1344
CornerAY = 1056
CornerBX = 1496
CornerBY = 1112 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(1344,1056,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 152 
z = 0
zHeight = 176
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1272
CornerAY = 0
CornerBX = 1496
CornerBY = 1048 
z = 0
zHeight = 176
TexNo = 32
Switch = 0
instance_create(1272,0,SuperBlock)
CornerAX = 1272
CornerAY = 1120
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 176
TexNo = 32
Switch = 0
instance_create(1272,1120,SuperBlock)
CornerAX = 0
CornerAY = 1344
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 176
TexNo = 32
Switch = 0
instance_create(0,1344,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1496 
z = 0
zHeight = 176
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1272
CornerAY = 1056
CornerBX = 1496
CornerBY = 1112 
z = 72
zHeight = 176
TexNo = 32
Switch = 0
instance_create(1272,1056,SuperBlock)
CornerAX = 384
CornerAY = 544
CornerBX = 472
CornerBY = 632 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(384,544,SuperBlock)
CornerAX = 640
CornerAY = 704
CornerBX = 728
CornerBY = 792 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(640,704,SuperBlock)
CornerAX = 880
CornerAY = 336
CornerBX = 968
CornerBY = 424 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(880,336,SuperBlock)
CornerAX = 352
CornerAY = 960
CornerBX = 440
CornerBY = 1048 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(352,960,SuperBlock)
CornerAX = 752
CornerAY = 1008
CornerBX = 840
CornerBY = 1096 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(752,1008,SuperBlock)
CornerAX = 952
CornerAY = 600
CornerBX = 1040
CornerBY = 688 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(952,600,SuperBlock)
CornerAX = 968
CornerAY = 1144
CornerBX = 1056
CornerBY = 1232 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(968,1144,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 176
zHeight = 192
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1296
CornerAY = 1056
CornerBX = 1496
CornerBY = 1112 
z = 0
zHeight = 184
TexNo = 32
instance_create(1296,1056,DoorBlock)
CornerAX = 960
CornerAY = 1136
CornerBX = 1064
CornerBY = 1136 
z = 0
zHeight = 184
TexNo = 32
instance_create(960,1136,EnBumperBlock)
CornerAX = 960
CornerAY = 1136
CornerBX = 960
CornerBY = 1240 
z = 0
zHeight = 184
TexNo = 32
instance_create(960,1136,EnBumperBlock)
CornerAX = 960
CornerAY = 1240
CornerBX = 1064
CornerBY = 1240 
z = 0
zHeight = 184
TexNo = 32
instance_create(960,1240,EnBumperBlock)
CornerAX = 1064
CornerAY = 1136
CornerBX = 1064
CornerBY = 1240 
z = 0
zHeight = 184
TexNo = 32
instance_create(1064,1136,EnBumperBlock)
CornerAX = 744
CornerAY = 1000
CornerBX = 840
CornerBY = 1000 
z = 0
zHeight = 184
TexNo = 32
instance_create(744,1000,EnBumperBlock)
CornerAX = 848
CornerAY = 1000
CornerBX = 848
CornerBY = 1104 
z = 0
zHeight = 184
TexNo = 32
instance_create(848,1000,EnBumperBlock)
CornerAX = 744
CornerAY = 1104
CornerBX = 840
CornerBY = 1104 
z = 0
zHeight = 184
TexNo = 32
instance_create(744,1104,EnBumperBlock)
CornerAX = 744
CornerAY = 1008
CornerBX = 744
CornerBY = 1096 
z = 0
zHeight = 184
TexNo = 32
instance_create(744,1008,EnBumperBlock)
CornerAX = 344
CornerAY = 952
CornerBX = 448
CornerBY = 952 
z = 0
zHeight = 184
TexNo = 32
instance_create(344,952,EnBumperBlock)
CornerAX = 344
CornerAY = 960
CornerBX = 344
CornerBY = 1056 
z = 0
zHeight = 184
TexNo = 32
instance_create(344,960,EnBumperBlock)
CornerAX = 352
CornerAY = 1056
CornerBX = 448
CornerBY = 1056 
z = 0
zHeight = 184
TexNo = 32
instance_create(352,1056,EnBumperBlock)
CornerAX = 448
CornerAY = 960
CornerBX = 448
CornerBY = 1048 
z = 0
zHeight = 184
TexNo = 32
instance_create(448,960,EnBumperBlock)
CornerAX = 640
CornerAY = 696
CornerBX = 728
CornerBY = 696 
z = 0
zHeight = 184
TexNo = 32
instance_create(640,696,EnBumperBlock)
CornerAX = 632
CornerAY = 696
CornerBX = 632
CornerBY = 792 
z = 0
zHeight = 184
TexNo = 32
instance_create(632,696,EnBumperBlock)
CornerAX = 640
CornerAY = 800
CornerBX = 736
CornerBY = 800 
z = 0
zHeight = 184
TexNo = 32
instance_create(640,800,EnBumperBlock)
CornerAX = 736
CornerAY = 696
CornerBX = 736
CornerBY = 792 
z = 0
zHeight = 184
TexNo = 32
instance_create(736,696,EnBumperBlock)
CornerAX = 944
CornerAY = 592
CornerBX = 1040
CornerBY = 592 
z = 0
zHeight = 184
TexNo = 32
instance_create(944,592,EnBumperBlock)
CornerAX = 1048
CornerAY = 592
CornerBX = 1056
CornerBY = 696 
z = 0
zHeight = 184
TexNo = 32
instance_create(1048,592,EnBumperBlock)
CornerAX = 944
CornerAY = 696
CornerBX = 1048
CornerBY = 696 
z = 0
zHeight = 184
TexNo = 32
instance_create(944,696,EnBumperBlock)
CornerAX = 944
CornerAY = 600
CornerBX = 944
CornerBY = 688 
z = 0
zHeight = 184
TexNo = 32
instance_create(944,600,EnBumperBlock)
CornerAX = 872
CornerAY = 328
CornerBX = 976
CornerBY = 328 
z = 0
zHeight = 184
TexNo = 32
instance_create(872,328,EnBumperBlock)
CornerAX = 976
CornerAY = 336
CornerBX = 976
CornerBY = 432 
z = 0
zHeight = 184
TexNo = 32
instance_create(976,336,EnBumperBlock)
CornerAX = 872
CornerAY = 432
CornerBX = 968
CornerBY = 432 
z = 0
zHeight = 184
TexNo = 32
instance_create(872,432,EnBumperBlock)
CornerAX = 872
CornerAY = 336
CornerBX = 872
CornerBY = 424 
z = 0
zHeight = 184
TexNo = 32
instance_create(872,336,EnBumperBlock)
CornerAX = 384
CornerAY = 536
CornerBX = 472
CornerBY = 536 
z = 0
zHeight = 184
TexNo = 32
instance_create(384,536,EnBumperBlock)
CornerAX = 480
CornerAY = 536
CornerBX = 480
CornerBY = 640 
z = 0
zHeight = 184
TexNo = 32
instance_create(480,536,EnBumperBlock)
CornerAX = 376
CornerAY = 640
CornerBX = 472
CornerBY = 640 
z = 0
zHeight = 184
TexNo = 32
instance_create(376,640,EnBumperBlock)
CornerAX = 376
CornerAY = 536
CornerBX = 376
CornerBY = 632 
z = 0
zHeight = 184
TexNo = 32
instance_create(376,536,EnBumperBlock)
 
z = 144
instance_create(428,596,MapBunny)
z = 144
instance_create(684,756,MapBunny)
z = 144
instance_create(1004,644,MapBunny)
z = 144
instance_create(804,1052,MapBunny)
z = 144
instance_create(1012,1188,MapBunny)
z = 144
instance_create(404,1012,MapBunny)
z = 144
instance_create(932,380,MapBunny)
z = 8
instance_create(596,388,MapBunny)
z = 8
instance_create(444,804,MapBunny)
z = 8
instance_create(620,1060,MapBunny)
z = 8
instance_create(916,844,MapBunny)
z = 8
instance_create(1164,1252,MapBunny)
z = 8
instance_create(1020,1012,MapBunny)
z = 8
instance_create(1280,1056,MonsterDoor)
z = 8
CreateDir = 0
instance_create(268,484,PointA)
z = 184
instance_create(1308,1092,DoorB)