/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IllMount/HShotPuzzle.txt"
RoomB = "Lands/IllMount/PowderPuzzle.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 24
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 400
CornerAY = 1096
CornerBX = 488
CornerBY = 1184 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(400,1096,SuperBlock)
CornerAX = 800
CornerAY = 1096
CornerBX = 920
CornerBY = 1184 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(800,1096,SuperBlock)
CornerAX = 832
CornerAY = 1000
CornerBX = 920
CornerBY = 1088 
z = 0
zHeight = 176
TexNo = 32
Switch = 0
instance_create(832,1000,SuperBlock)
CornerAX = 832
CornerAY = 640
CornerBX = 920
CornerBY = 728 
z = 0
zHeight = 176
TexNo = 32
Switch = 0
instance_create(832,640,SuperBlock)
CornerAX = 736
CornerAY = 640
CornerBX = 824
CornerBY = 728 
z = 0
zHeight = 208
TexNo = 32
Switch = 0
instance_create(736,640,SuperBlock)
CornerAX = 392
CornerAY = 648
CornerBX = 480
CornerBY = 736 
z = 0
zHeight = 208
TexNo = 32
Switch = 0
instance_create(392,648,SuperBlock)
CornerAX = 392
CornerAY = 552
CornerBX = 480
CornerBY = 640 
z = 0
zHeight = 240
TexNo = 32
Switch = 0
instance_create(392,552,SuperBlock)
CornerAX = 392
CornerAY = 456
CornerBX = 480
CornerBY = 544 
z = 0
zHeight = 272
TexNo = 32
Switch = 0
instance_create(392,456,SuperBlock)
CornerAX = 736
CornerAY = 448
CornerBX = 824
CornerBY = 536 
z = 0
zHeight = 272
TexNo = 32
Switch = 0
instance_create(736,448,SuperBlock)
CornerAX = 736
CornerAY = 544
CornerBX = 824
CornerBY = 632 
z = 0
zHeight = 304
TexNo = 32
Switch = 0
instance_create(736,544,SuperBlock)
CornerAX = 736
CornerAY = 912
CornerBX = 824
CornerBY = 1000 
z = 0
zHeight = 304
TexNo = 32
Switch = 0
instance_create(736,912,SuperBlock)
CornerAX = 736
CornerAY = 1008
CornerBX = 824
CornerBY = 1096 
z = 0
zHeight = 336
TexNo = 32
Switch = 0
instance_create(736,1008,SuperBlock)
CornerAX = 400
CornerAY = 1000
CornerBX = 488
CornerBY = 1088 
z = 0
zHeight = 336
TexNo = 32
Switch = 0
instance_create(400,1000,SuperBlock)
CornerAX = 400
CornerAY = 904
CornerBX = 488
CornerBY = 992 
z = 0
zHeight = 368
TexNo = 32
Switch = 0
instance_create(400,904,SuperBlock)
CornerAX = 568
CornerAY = 744
CornerBX = 656
CornerBY = 1008 
z = 0
zHeight = 368
TexNo = 32
Switch = 0
instance_create(568,744,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 664
CornerBY = 448 
z = 0
zHeight = 368
TexNo = 32
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 592
CornerAY = 0
CornerBX = 648
CornerBY = 152 
z = 360
zHeight = 432
TexNo = 24
Switch = 0
instance_create(592,0,SuperBlock)
CornerAX = 656
CornerAY = 0
CornerBX = 1496
CornerBY = 184 
z = 0
zHeight = 504
TexNo = 32
Switch = 0
instance_create(656,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 584
CornerBY = 184 
z = 0
zHeight = 504
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1496 
z = 0
zHeight = 504
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1344
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 504
TexNo = 32
Switch = 0
instance_create(1344,0,SuperBlock)
CornerAX = 0
CornerAY = 1344
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 504
TexNo = 32
Switch = 0
instance_create(0,1344,SuperBlock)
CornerAX = 592
CornerAY = 0
CornerBX = 648
CornerBY = 184 
z = 432
zHeight = 504
TexNo = 32
Switch = 0
instance_create(592,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 504
zHeight = 520
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 592
CornerAY = 0
CornerBX = 648
CornerBY = 168 
z = 352
zHeight = 512
TexNo = 32
instance_create(592,0,DoorBlock)
CornerAX = 160
CornerAY = 192
CornerBX = 1336
CornerBY = 1336 
z = 0
zHeight = 128
TexNo = 32
instance_create(160,192,DoorBlock) 
z = 144
instance_create(856,1144,WoodPeg)
z = 176
instance_create(872,680,WoodPeg)
z = 208
instance_create(440,688,WoodPeg)
z = 272
instance_create(776,496,WoodPeg)
z = 304
instance_create(784,960,WoodPeg)
z = 336
instance_create(448,1048,WoodPeg)
z = 368
instance_create(616,944,WoodPeg)
z = 368
instance_create(616,424,WoodPeg)
z = 144
CreateDir = 0
instance_create(452,1140,PointA)
z = 512
instance_create(188,212,DoorA)
z = 512
instance_create(620,164,DoorB)