/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IllMount/AllSwitchPuzzle.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,KeepEmLit)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 768
CornerBX = 152
CornerBY = 824 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,768,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1344
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1344,0,SuperBlock)
CornerAX = 0
CornerAY = 1344
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,1344,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 224
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 768
CornerBX = 224
CornerBY = 824 
z = 72
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,768,SuperBlock)
CornerAX = 1088
CornerAY = 288
CornerBX = 1208
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1088,288,SuperBlock)
CornerAX = 352
CornerAY = 1088
CornerBX = 472
CornerBY = 1208 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(352,1088,SuperBlock)
CornerAX = 352
CornerAY = 288
CornerBX = 472
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(352,288,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 144
zHeight = 160
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 768
CornerBX = 200
CornerBY = 824 
z = 0
zHeight = 152
TexNo = 32
instance_create(0,768,DoorBlock) 
z = 8
instance_create(1140,1140,CrystalSwitch)
z = 8
instance_create(1012,1012,CrystalSwitch)
z = 8
instance_create(884,884,CrystalSwitch)
z = 8
instance_create(756,756,CrystalSwitch)
z = 8
instance_create(160,768,SwitchDoor)
z = 8
instance_create(740,620,MapWiz)
z = 8
instance_create(652,788,MapWiz)
z = 8
instance_create(964,684,MapMovWiz)
z = 8
instance_create(780,956,MapMovWiz)
z = 8
instance_create(900,1100,MapMovWiz)
z = 8
instance_create(1044,932,MapMovWiz)
z = 8
CreateDir = 180
instance_create(1172,796,PointB)
z = 152
instance_create(196,804,DoorA)