/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IllMount/FairyRoom.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1344
CornerAY = 512
CornerBX = 1496
CornerBY = 568 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(1344,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 1344
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,1344,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1272
CornerAY = 0
CornerBX = 1496
CornerBY = 504 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1272,0,SuperBlock)
CornerAX = 1272
CornerAY = 576
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1272,576,SuperBlock)
CornerAX = 1272
CornerAY = 512
CornerBX = 1496
CornerBY = 568 
z = 72
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1272,512,SuperBlock)
CornerAX = 288
CornerAY = 288
CornerBX = 408
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(288,288,SuperBlock)
CornerAX = 1024
CornerAY = 288
CornerBX = 1144
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1024,288,SuperBlock)
CornerAX = 288
CornerAY = 1088
CornerBX = 408
CornerBY = 1208 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(288,1088,SuperBlock)
CornerAX = 1024
CornerAY = 1088
CornerBX = 1144
CornerBY = 1208 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1024,1088,SuperBlock)
CornerAX = 672
CornerAY = 672
CornerBX = 792
CornerBY = 792 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(672,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 144
zHeight = 160
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1296
CornerAY = 512
CornerBX = 1496
CornerBY = 568 
z = 0
zHeight = 152
TexNo = 32
instance_create(1296,512,DoorBlock) 
z = 8
instance_create(604,716,MapGhoma)
z = 8
instance_create(748,612,MapGhoma)
z = 8
instance_create(852,740,MapGhoma)
z = 8
instance_create(740,844,MapGhoma)
z = 8
instance_create(868,892,MapVamp)
z = 8
instance_create(924,996,MapVamp)
z = 8
instance_create(860,988,MapVamp)
z = 8
instance_create(956,900,MapVamp)
z = 8
instance_create(836,332,MapCake)
z = 8
instance_create(908,356,MapCake)
z = 8
instance_create(828,428,MapCake)
z = 8
instance_create(908,444,MapCake)
z = 8
instance_create(660,356,MapSkully)
z = 8
instance_create(748,476,MapSkully)
z = 8
instance_create(588,484,MapSkully)
z = 8
instance_create(692,988,MapSkully)
z = 8
instance_create(604,1060,MapSkully)
z = 8
instance_create(596,964,MapSkully)
z = 8
instance_create(1236,524,MapWiz)
z = 8
instance_create(1236,556,MapWiz)
z = 48
instance_create(548,660,MapGhost)
z = 48
instance_create(548,780,MapGhost)
z = 48
instance_create(500,740,MapGhost)
z = 48
instance_create(500,700,MapGhost)
z = 8
instance_create(964,588,MapMummy)
z = 8
instance_create(964,700,MapMummy)
z = 8
instance_create(1012,628,MapMummy)
z = 8
instance_create(932,628,MapMummy)
z = 8
instance_create(1280,512,MonsterDoor)
z = 8
CreateDir = 0
instance_create(244,636,PointB)
z = 152
instance_create(1308,548,DoorA)