/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IllMount/FirePuzzle.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 248
CornerAY = 1216
CornerBX = 1272
CornerBY = 1216 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(248,1216,SuperBlock)
CornerAX = 1280
CornerAY = 312
CornerBX = 1280
CornerBY = 1216 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(1280,312,SuperBlock)
CornerAX = 248
CornerAY = 312
CornerBX = 248
CornerBY = 1208 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(248,312,SuperBlock)
CornerAX = 256
CornerAY = 312
CornerBX = 1272
CornerBY = 312 
z = 0
zHeight = 16
TexNo = 36
Switch = 0
instance_create(256,312,SuperBlock)
CornerAX = 512
CornerAY = 832
CornerBX = 536
CornerBY = 856 
z = 8
zHeight = 40
TexNo = 36
Switch = 1
instance_create(512,832,SuperBlock)
CornerAX = 512
CornerAY = 992
CornerBX = 632
CornerBY = 1016 
z = 8
zHeight = 40
TexNo = 36
Switch = 1
instance_create(512,992,SuperBlock)
CornerAX = 864
CornerAY = 0
CornerBX = 920
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(864,0,SuperBlock)
CornerAX = 320
CornerAY = 608
CornerBX = 376
CornerBY = 664 
z = 8
zHeight = 72
TexNo = 36
Switch = 1
instance_create(320,608,SuperBlock)
CornerAX = 928
CornerAY = 0
CornerBX = 1496
CornerBY = 224 
z = 0
zHeight = 152
TexNo = 32
Switch = 0
instance_create(928,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 856
CornerBY = 224 
z = 0
zHeight = 152
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1496 
z = 0
zHeight = 152
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 1344
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 152
TexNo = 32
Switch = 0
instance_create(0,1344,SuperBlock)
CornerAX = 1344
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 152
TexNo = 32
Switch = 0
instance_create(1344,0,SuperBlock)
CornerAX = 864
CornerAY = 0
CornerBX = 920
CornerBY = 224 
z = 72
zHeight = 152
TexNo = 32
Switch = 0
instance_create(864,0,SuperBlock)
CornerAX = 832
CornerAY = 768
CornerBX = 856
CornerBY = 888 
z = 8
zHeight = 56
TexNo = 32
Switch = 1
instance_create(832,768,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 152
zHeight = 168
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 864
CornerAY = 0
CornerBX = 920
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 32
instance_create(864,0,DoorBlock) 
z = 8
Switch = 1
instance_create(964,356,StepButton)
z = 8
Switch = 1
instance_create(1028,420,StepButton)
z = 8
Switch = 1
instance_create(1092,356,StepButton)
z = 8
Switch = 1
instance_create(868,356,StepButton)
z = 8
Switch = 1
instance_create(772,356,StepButton)
z = 8
Switch = 1
instance_create(676,356,StepButton)
z = 8
Switch = 1
instance_create(868,452,StepButton)
z = 8
Switch = 1
instance_create(868,548,StepButton)
z = 8
instance_create(864,160,SwitchDoor)
z = 32
instance_create(876,396,MapGhost)
z = 32
instance_create(1044,364,MapGhost)
z = 32
instance_create(780,476,MapGhost)
z = 32
instance_create(1004,532,MapGhost)
z = 32
instance_create(676,1004,MapGhost)
z = 32
instance_create(484,1004,MapGhost)
z = 32
instance_create(572,1060,MapGhost)
z = 32
instance_create(892,828,MapGhost)
z = 32
instance_create(804,828,MapGhost)
z = 32
instance_create(844,916,MapGhost)
z = 32
instance_create(836,748,MapGhost)
z = 32
instance_create(564,852,MapGhost)
z = 32
instance_create(524,812,MapGhost)
z = 32
instance_create(492,852,MapGhost)
z = 32
instance_create(524,884,MapGhost)
z = 32
instance_create(356,580,MapGhost)
z = 32
instance_create(420,644,MapGhost)
z = 32
instance_create(300,644,MapGhost)
z = 32
instance_create(356,700,MapGhost)
z = 8
CreateDir = 90
instance_create(852,1284,PointB)
z = 152
instance_create(900,196,DoorA)