/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IllMount/FlutePuzzle.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 1344
CornerBX = 472
CornerBY = 1496 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,1344,SuperBlock)
CornerAX = 480
CornerAY = 1272
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(480,1272,SuperBlock)
CornerAX = 0
CornerAY = 1272
CornerBX = 408
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,1272,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1344
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1344,0,SuperBlock)
CornerAX = 224
CornerAY = 1120
CornerBX = 312
CornerBY = 1208 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(224,1120,SuperBlock)
CornerAX = 256
CornerAY = 256
CornerBX = 344
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(256,256,SuperBlock)
CornerAX = 1152
CornerAY = 256
CornerBX = 1240
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1152,256,SuperBlock)
CornerAX = 1152
CornerAY = 1088
CornerBX = 1240
CornerBY = 1176 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1152,1088,SuperBlock)
CornerAX = 704
CornerAY = 672
CornerBX = 792
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(704,672,SuperBlock)
CornerAX = 416
CornerAY = 1272
CornerBX = 472
CornerBY = 1496 
z = 72
zHeight = 144
TexNo = 32
Switch = 0
instance_create(416,1272,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 144
zHeight = 160
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 1296
CornerBX = 472
CornerBY = 1496 
z = 0
zHeight = 152
TexNo = 32
instance_create(416,1296,DoorBlock) 
z = 8
instance_create(372,684,MapGhoma)
z = 8
instance_create(644,900,MapGhoma)
z = 8
instance_create(1116,612,MapGhoma)
z = 8
instance_create(916,900,MapGhoma)
z = 8
instance_create(396,908,MapGhoma)
z = 8
instance_create(628,1100,MapGhoma)
z = 8
instance_create(932,1084,MapGhoma)
z = 8
instance_create(548,476,MapGhoma)
z = 8
instance_create(956,508,MapGhoma)
z = 8
instance_create(612,356,MapGhoma)
z = 8
instance_create(988,316,MapGhoma)
z = 8
instance_create(1140,852,MapGhoma)
z = 8
instance_create(416,1280,MonsterDoor)
z = 8
CreateDir = 270
instance_create(764,292,PointB)
z = 152
instance_create(444,1316,DoorA)