/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IllMount/ShuriPuzzle.txt"
RoomB = "Lands/IllMount/ButtonPuzzle.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 8
TexNo = 24
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 728
CornerAY = 1272
CornerBX = 848
CornerBY = 1392 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(728,1272,SuperBlock)
CornerAX = 728
CornerAY = 1056
CornerBX = 848
CornerBY = 1176 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(728,1056,SuperBlock)
CornerAX = 728
CornerAY = 856
CornerBX = 848
CornerBY = 976 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(728,856,SuperBlock)
CornerAX = 728
CornerAY = 624
CornerBX = 848
CornerBY = 744 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(728,624,SuperBlock)
CornerAX = 448
CornerAY = 664
CornerBX = 504
CornerBY = 720 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(448,664,SuperBlock)
CornerAX = 1136
CornerAY = 1088
CornerBX = 1192
CornerBY = 1144 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1136,1088,SuperBlock)
CornerAX = 512
CornerAY = 928
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(512,928,SuperBlock)
CornerAX = 816
CornerAY = 408
CornerBX = 936
CornerBY = 528 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(816,408,SuperBlock)
CornerAX = 1072
CornerAY = 392
CornerBX = 1496
CornerBY = 512 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1072,392,SuperBlock)
CornerAX = 592
CornerAY = 264
CornerBX = 648
CornerBY = 320 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(592,264,SuperBlock)
CornerAX = 1120
CornerAY = 672
CornerBX = 1176
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(1120,672,SuperBlock)
CornerAX = 1344
CornerAY = 424
CornerBX = 1496
CornerBY = 480 
z = 0
zHeight = 208
TexNo = 24
Switch = 0
instance_create(1344,424,SuperBlock)
CornerAX = 304
CornerAY = 416
CornerBX = 360
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(304,416,SuperBlock)
CornerAX = 1272
CornerAY = 488
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 280
TexNo = 32
Switch = 0
instance_create(1272,488,SuperBlock)
CornerAX = 0
CornerAY = 1344
CornerBX = 1496
CornerBY = 1496 
z = 0
zHeight = 280
TexNo = 32
Switch = 0
instance_create(0,1344,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1496 
z = 0
zHeight = 280
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 152 
z = 0
zHeight = 280
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1272
CornerAY = 0
CornerBX = 1496
CornerBY = 416 
z = 0
zHeight = 280
TexNo = 32
Switch = 0
instance_create(1272,0,SuperBlock)
CornerAX = 1272
CornerAY = 424
CornerBX = 1496
CornerBY = 480 
z = 208
zHeight = 280
TexNo = 32
Switch = 0
instance_create(1272,424,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1496
CornerBY = 1496 
z = 280
zHeight = 296
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 1296
CornerAY = 424
CornerBX = 1496
CornerBY = 480 
z = 120
zHeight = 288
TexNo = 32
instance_create(1296,424,DoorBlock)
CornerAX = 160
CornerAY = 160
CornerBX = 1264
CornerBY = 1336 
z = 120
zHeight = 128
TexNo = 32
instance_create(160,160,DoorBlock) 
z = 144
instance_create(628,292,CrystalSwitch)
z = 144
instance_create(484,692,CrystalSwitch)
z = 144
instance_create(556,948,CrystalSwitch)
z = 144
instance_create(1148,700,CrystalSwitch)
z = 144
instance_create(1164,1116,CrystalSwitch)
z = 144
instance_create(796,1124,CrystalSwitch)
z = 144
instance_create(788,916,CrystalSwitch)
z = 144
instance_create(788,676,CrystalSwitch)
z = 144
instance_create(876,468,CrystalSwitch)
z = 144
instance_create(340,452,CrystalSwitch)
z = 144
instance_create(1280,424,SwitchDoor)
z = 168
instance_create(1124,420,MapBat)
z = 168
instance_create(548,396,MapBat)
z = 168
instance_create(532,796,MapBat)
z = 168
instance_create(980,732,MapBat)
z = 168
instance_create(1052,964,MapBat)
z = 168
instance_create(972,1156,MapBat)
z = 168
instance_create(556,1180,MapBat)
z = 168
instance_create(476,1012,MapBat)
z = 168
instance_create(820,420,MapBat)
z = 168
instance_create(948,268,MapBat)
z = 168
instance_create(796,1012,MapGhost)
z = 168
instance_create(796,796,MapGhost)
z = 168
instance_create(980,468,MapGhost)
z = 168
instance_create(804,588,MapGhost)
z = 144
CreateDir = 90
instance_create(796,1324,PointA)
z = 288
instance_create(212,204,DoorA)
z = 288
instance_create(1300,460,DoorB)