/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/IncendiaVil.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,ShoppingPresence)

CornerAX = 0
CornerAY = 360
CornerBX = 176
CornerBY = 368 
z = 0
zHeight = 56
TexNo = 32
Switch = 0
instance_create(0,360,SuperBlock)
CornerAX = 0
CornerAY = 408
CornerBX = 176
CornerBY = 416 
z = 0
zHeight = 56
TexNo = 32
Switch = 0
instance_create(0,408,SuperBlock)
CornerAX = 0
CornerAY = 376
CornerBX = 160
CornerBY = 400 
z = 0
zHeight = 56
TexNo = 24
Switch = 0
instance_create(0,376,SuperBlock)
CornerAX = 0
CornerAY = 360
CornerBX = 176
CornerBY = 416 
z = 56
zHeight = 72
TexNo = 32
Switch = 0
instance_create(0,360,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 952
CornerBY = 152 
z = 0
zHeight = 104
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 952
CornerBY = 696 
z = 0
zHeight = 104
TexNo = 32
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 696 
z = 0
zHeight = 104
TexNo = 32
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 952
CornerBY = 696 
z = 0
zHeight = 104
TexNo = 32
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 952
CornerBY = 696 
z = 0
zHeight = 8
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 496
CornerAY = 224
CornerBX = 504
CornerBY = 488 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(496,224,SuperBlock)
CornerAX = 656
CornerAY = 160
CornerBX = 792
CornerBY = 256 
z = 0
zHeight = 48
TexNo = 20
Switch = 0
instance_create(656,160,SuperBlock)
CornerAX = 688
CornerAY = 408
CornerBX = 792
CornerBY = 496 
z = 0
zHeight = 64
TexNo = 20
Switch = 0
instance_create(688,408,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 952
CornerBY = 696 
z = 104
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 376
CornerBX = 168
CornerBY = 400 
z = 0
zHeight = 80
TexNo = 32
instance_create(0,376,DoorBlock)
 
z = 16
Switch = 3
instance_create(500,276,StoreItem)
z = 16
if instance_number(Bottle) = 0 Switch = 4 else Switch = 5
instance_create(500,332,StoreItem)
z = 16
Switch = 2
instance_create(500,396,StoreItem)
z = 16
Switch = 1
instance_create(500,460,StoreItem)
z = 8
CreateDir = 0
instance_create(196,396,PointC)
z = 80
instance_create(172,396,DoorC)
 
z = 8
Text = "Scripts/IShopkeeper.txt"
instance_create(524,364,MapNun)