/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaShrine/C7.txt"
RoomB = "Lands/Canyon.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 448
CornerAY = 608
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(448,608,SuperBlock)
CornerAX = 0
CornerAY = 352
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,352,SuperBlock)
CornerAX = 512
CornerAY = 352
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(512,352,SuperBlock)
CornerAX = 448
CornerAY = 576
CornerBX = 504
CornerBY = 600 
z = 0
zHeight = 16
TexNo = 68
Switch = 0
instance_create(448,576,SuperBlock)
CornerAX = 448
CornerAY = 544
CornerBX = 504
CornerBY = 568 
z = 0
zHeight = 24
TexNo = 68
Switch = 0
instance_create(448,544,SuperBlock)
CornerAX = 384
CornerAY = 352
CornerBX = 568
CornerBY = 536 
z = 0
zHeight = 24
TexNo = 68
Switch = 0
instance_create(384,352,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 344 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 512
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(512,760,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 760
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 784
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 48
instance_create(448,784,DoorBlock)
 
z = 8
instance_create(448,768,MonsterDoor)
z = 8
CreateDir = 90
instance_create(476,748,PointA)
z = 144
instance_create(476,804,DoorA)
z = 144
instance_create(484,244,DoorB)
if instance_number(ElphSaved) = 0{
z = 32
Switch = 2
Text = "Scripts/SavingElph.txt"
instance_create(484,452,CrystalPrison)
} else {
z = 8
instance_create(484,244,WarpPortal)
}