/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaShrine/B7.txt"
RoomB = "Lands/IncendiaShrine/D7.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 512
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(512,760,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 760
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 784
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 48
instance_create(448,784,DoorBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 48
instance_create(448,0,DoorBlock)
 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(3))=-1{
z = 8
Switch=2
instance_create(484,308,MapBoss)
z = 999
Switch = 0
instance_create(0,0,StepButton)
z = 8
instance_create(448,768,SwitchDoor)
}
z = 8
instance_create(448,160,MonsterDoor)
z = 8
CreateDir = 270
instance_create(484,244,PointA)
z = 8
CreateDir = 90
instance_create(484,748,PointB)
z = 152
instance_create(484,196,DoorA)
z = 152
instance_create(484,804,DoorB)