/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/IncendiaShrine/E4.txt"
RoomC = "Lands/IncendiaShrine/D5.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 704
CornerBX = 504
CornerBY = 728 
z = 0
zHeight = 40
TexNo = 68
Switch = 0
instance_create(384,704,SuperBlock)
CornerAX = 416
CornerAY = 640
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 80
TexNo = 68
Switch = 0
instance_create(416,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 472 
z = 0
zHeight = 80
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 256
CornerBX = 472
CornerBY = 504 
z = 0
zHeight = 80
TexNo = 68
Switch = 0
instance_create(416,256,SuperBlock)
CornerAX = 480
CornerAY = 256
CornerBX = 984
CornerBY = 312 
z = 0
zHeight = 80
TexNo = 68
Switch = 0
instance_create(480,256,SuperBlock)
CornerAX = 480
CornerAY = 320
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 80
TexNo = 48
Switch = 0
instance_create(480,320,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 984
CornerBY = 248 
z = 0
zHeight = 80
TexNo = 48
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 984
CornerBY = 464 
z = 64
zHeight = 88
TexNo = 52
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 416
CornerAY = 832
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 24
Switch = 0
instance_create(416,832,SuperBlock)
CornerAX = 832
CornerAY = 256
CornerBX = 984
CornerBY = 312 
z = 0
zHeight = 152
TexNo = 24
Switch = 0
instance_create(832,256,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 144
zHeight = 208
TexNo = 48
Switch = 0
instance_create(416,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 248 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 320
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(800,320,SuperBlock)
CornerAX = 800
CornerAY = 256
CornerBX = 984
CornerBY = 312 
z = 152
zHeight = 208
TexNo = 48
Switch = 0
instance_create(800,256,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 208
zHeight = 224
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 816
CornerAY = 256
CornerBX = 984
CornerBY = 312 
z = 8
zHeight = 216
TexNo = 48
instance_create(816,256,DoorBlock)
CornerAX = 416
CornerAY = 816
CornerBX = 472
CornerBY = 984 
z = 8
zHeight = 216
TexNo = 48
instance_create(416,816,DoorBlock)
 
z = 80
instance_create(652,300,MapSlime)
z = 80
instance_create(324,252,MapSlime)
z = 80
instance_create(276,340,MapSlime)
z = 80
instance_create(340,364,MapSlime)
z = 80
instance_create(412,292,MapSlime)
z = 80
instance_create(500,372,MapSlime)
z = 80
instance_create(572,276,MapSlime)
z = 80
instance_create(580,388,MapSlime)
z = 80
instance_create(724,292,MapSlime)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 184
instance_create(448,508,DropKey)
}
z = 80
CreateDir = 90
instance_create(452,788,PointB)
z = 80
CreateDir = 180
instance_create(788,292,PointC)
z = 224
instance_create(444,836,DoorB)
z = 224
instance_create(828,292,DoorC)