/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/IncendiaShrine/D4.txt"
RoomD = "Lands/IncendiaShrine/D6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)

CornerAX = 0
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 352
CornerAY = 592
CornerBX = 616
CornerBY = 592 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(352,592,SuperBlock)
CornerAX = 352
CornerAY = 288
CornerBX = 352
CornerBY = 592 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(352,288,SuperBlock)
CornerAX = 352
CornerAY = 288
CornerBX = 616
CornerBY = 288 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(352,288,SuperBlock)
CornerAX = 616
CornerAY = 288
CornerBX = 616
CornerBY = 592 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(616,288,SuperBlock)
CornerAX = 448
CornerAY = 320
CornerBX = 472
CornerBY = 344 
z = 0
zHeight = 24
TexNo = 68
Switch = 0
instance_create(448,320,SuperBlock)
CornerAX = 552
CornerAY = 560
CornerBX = 576
CornerBY = 584 
z = 0
zHeight = 24
TexNo = 68
Switch = 0
instance_create(552,560,SuperBlock)
CornerAX = 368
CornerAY = 400
CornerBX = 392
CornerBY = 424 
z = 0
zHeight = 24
TexNo = 68
Switch = 0
instance_create(368,400,SuperBlock)
CornerAX = 528
CornerAY = 416
CornerBX = 552
CornerBY = 440 
z = 0
zHeight = 24
TexNo = 68
Switch = 0
instance_create(528,416,SuperBlock)
CornerAX = 448
CornerAY = 480
CornerBX = 472
CornerBY = 504 
z = 0
zHeight = 24
TexNo = 68
Switch = 0
instance_create(448,480,SuperBlock)
CornerAX = 424
CornerAY = 536
CornerBX = 448
CornerBY = 560 
z = 0
zHeight = 24
TexNo = 68
Switch = 0
instance_create(424,536,SuperBlock)
CornerAX = 576
CornerAY = 328
CornerBX = 600
CornerBY = 352 
z = 8
zHeight = 40
TexNo = 52
Switch = 1
instance_create(576,328,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 224
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 200
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 48
instance_create(0,448,DoorBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 48
instance_create(816,448,DoorBlock)
 
z = 8
instance_create(724,436,Torch)
z = 8
instance_create(724,524,Torch)
z = 8
instance_create(292,428,Torch)
z = 8
instance_create(292,532,Torch)
z = 8
instance_create(636,276,Torch)
z = 8
instance_create(636,612,Torch)
z = 8
instance_create(340,620,Torch)
z = 8
instance_create(332,276,Torch)
z = 8
Switch = 1
instance_create(380,548,StepButton)
z = 8
instance_create(160,448,SwitchDoor)
z = 8
CreateDir = 0
instance_create(244,484,PointC)
z = 8
CreateDir = 180
instance_create(788,484,PointD)
z = 152
instance_create(196,484,DoorC)
z = 152
instance_create(828,484,DoorD)