/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaShrine/E6.txt"
RoomB = 0
RoomC = "Lands/IncendiaShrine/D7.txt"
RoomD = "Lands/IncendiaShrine/D5.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
d3d_set_fog(true,c_navy,0,1500)

CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 464
CornerAY = 608
CornerBX = 488
CornerBY = 632 
z = 0
zHeight = 40
TexNo = 68
Switch = 0
instance_create(464,608,SuperBlock)
CornerAX = 416
CornerAY = 480
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(416,480,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 472
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 48
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 608
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(608,480,SuperBlock)
CornerAX = 608
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 48
Switch = 0
instance_create(608,0,SuperBlock)
CornerAX = 608
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 48
Switch = 0
instance_create(608,544,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 136
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 136
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 416
CornerAY = 832
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 136
TexNo = 24
Switch = 0
instance_create(416,832,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 800
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(800,544,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 472 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 536 
z = 136
zHeight = 208
TexNo = 48
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 800
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 136
zHeight = 208
TexNo = 48
Switch = 0
instance_create(800,480,SuperBlock)
CornerAX = 416
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 136
zHeight = 208
TexNo = 48
Switch = 0
instance_create(416,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 208
zHeight = 224
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 816
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 216
TexNo = 0
instance_create(416,816,DoorBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 168
CornerBY = 536 
z = 0
zHeight = 216
TexNo = 0
instance_create(0,480,DoorBlock)
CornerAX = 816
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 216
TexNo = 0
instance_create(816,480,DoorBlock)
CornerAX = 480
CornerAY = 160
CornerBX = 600
CornerBY = 792 
z = 0
zHeight = 152
TexNo = 48
instance_create(480,160,EnBumperBlock)
 
z = 72
instance_create(236,468,Torch)
z = 72
instance_create(236,556,Torch)
z = 72
instance_create(348,460,Torch)
z = 72
instance_create(348,564,Torch)
z = 72
instance_create(444,452,Torch)
z = 72
instance_create(388,732,Torch)
z = 72
instance_create(748,460,Torch)
z = 72
instance_create(748,564,Torch)
z = 72
instance_create(660,452,Torch)
z = 72
instance_create(660,580,Torch)
z = 72
instance_create(324,292,MapVamp)
z = 72
instance_create(404,388,MapVamp)
z = 72
instance_create(300,668,MapVamp)
z = 72
instance_create(412,636,MapVamp)
z = 72
instance_create(700,324,MapVamp)
z = 72
instance_create(724,628,MapVamp)
z = 72
CreateDir = 90
instance_create(452,788,PointA)
z = 72
CreateDir = 180
instance_create(788,516,PointC)
z = 72
CreateDir = 0
instance_create(204,516,PointD)
z = 216
instance_create(452,836,DoorA)
z = 216
instance_create(836,508,DoorC)
z = 216
instance_create(164,508,DoorD)