/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/IncendiaShrine/C7.txt"
RoomC = "Lands/IncendiaShrine/D6.txt"
RoomD = "Lands/IncendiaShrine/D8.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 640
CornerAY = 288
CornerBX = 696
CornerBY = 352 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(640,288,SuperBlock)
CornerAX = 288
CornerAY = 288
CornerBX = 344
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(288,288,SuperBlock)
CornerAX = 288
CornerAY = 640
CornerBX = 376
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(288,640,SuperBlock)
CornerAX = 608
CornerAY = 640
CornerBX = 696
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(608,640,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 48
instance_create(0,448,DoorBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 48
instance_create(816,448,DoorBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 0
instance_create(416,0,DoorBlock)
 
z = 8
instance_create(228,428,Torch)
z = 8
instance_create(228,532,Torch)
z = 8
instance_create(324,428,Torch)
z = 8
instance_create(324,532,Torch)
z = 8
instance_create(756,532,Torch)
z = 8
instance_create(756,428,Torch)
z = 8
instance_create(660,428,Torch)
z = 8
instance_create(660,532,Torch)
z = 8
instance_create(564,428,Torch)
z = 8
instance_create(564,532,Torch)
z = 8
instance_create(396,428,Torch)
z = 8
instance_create(500,428,Torch)
z = 8
instance_create(508,564,Torch)
z = 8
instance_create(388,564,Torch)
z = 8
instance_create(452,596,Torch)
z = 8
instance_create(500,348,Torch)
z = 8
instance_create(396,348,Torch)
z = 8
instance_create(396,268,Torch)
z = 8
instance_create(500,268,Torch)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(416,160,KeyBlock)
}
z = 8
instance_create(444,484,MapVamp)
z = 8
instance_create(348,476,MapVamp)
z = 8
instance_create(572,484,MapVamp)
z = 8
instance_create(420,620,MapVamp)
z = 8
instance_create(452,396,MapVamp)
z = 8
instance_create(500,612,MapVamp)
z = 8
CreateDir = 270
instance_create(452,244,PointB)
z = 8
CreateDir = 0
instance_create(204,484,PointC)
z = 8
CreateDir = 180
instance_create(788,484,PointD)
z = 152
instance_create(452,180,DoorB)
z = 152
instance_create(164,484,DoorC)
z = 152
instance_create(828,484,DoorD)