/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaShrine/E8.txt"
RoomB = 0
RoomC = 0
RoomD = "Lands/IncendiaShrine/D7.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 432
CornerAY = 448
CornerBX = 464
CornerBY = 472 
z = 0
zHeight = 40
TexNo = 68
Switch = 0
instance_create(432,448,SuperBlock)
CornerAX = 448
CornerAY = 384
CornerBX = 600
CornerBY = 440 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(448,384,SuperBlock)
CornerAX = 544
CornerAY = 448
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(544,448,SuperBlock)
CornerAX = 608
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 48
Switch = 0
instance_create(608,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 600
CornerBY = 376 
z = 0
zHeight = 72
TexNo = 48
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 384
CornerBX = 312
CornerBY = 440 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(0,384,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 312
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 48
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 312
CornerBY = 376 
z = 0
zHeight = 72
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 448
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 48
Switch = 0
instance_create(448,448,SuperBlock)
CornerAX = 544
CornerAY = 832
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 136
TexNo = 24
Switch = 0
instance_create(544,832,SuperBlock)
CornerAX = 0
CornerAY = 384
CornerBX = 152
CornerBY = 440 
z = 0
zHeight = 136
TexNo = 24
Switch = 0
instance_create(0,384,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 376 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 608
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(608,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 664
CornerAY = 224
CornerBX = 752
CornerBY = 312 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(664,224,SuperBlock)
CornerAX = 672
CornerAY = 640
CornerBX = 760
CornerBY = 728 
z = 0
zHeight = 208
TexNo = 48
Switch = 0
instance_create(672,640,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 600
CornerBY = 984 
z = 136
zHeight = 208
TexNo = 48
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 0
CornerAY = 384
CornerBX = 184
CornerBY = 440 
z = 136
zHeight = 208
TexNo = 48
Switch = 0
instance_create(0,384,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 208
zHeight = 224
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 384
CornerBX = 168
CornerBY = 440 
z = 0
zHeight = 216
TexNo = 0
instance_create(0,384,DoorBlock)
CornerAX = 544
CornerAY = 816
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 216
TexNo = 0
instance_create(544,816,DoorBlock)
CornerAX = 416
CornerAY = 160
CornerBX = 440
CornerBY = 792 
z = 0
zHeight = 232
TexNo = 0
instance_create(416,160,EnBumperBlock)
 
z = 72
instance_create(492,364,Torch)
z = 72
instance_create(492,460,Torch)
z = 72
instance_create(620,364,Torch)
z = 72
instance_create(620,460,Torch)
z = 72
instance_create(620,572,Torch)
z = 72
instance_create(524,572,Torch)
z = 72
instance_create(620,676,Torch)
z = 72
instance_create(524,676,Torch)
z = 72
instance_create(516,748,Torch)
z = 72
instance_create(628,748,Torch)
z = 72
instance_create(260,356,Torch)
z = 72
instance_create(260,476,Torch)
z = 72
instance_create(556,420,MapVamp)
z = 72
instance_create(684,516,MapVamp)
z = 72
instance_create(532,284,MapVamp)
z = 72
instance_create(676,436,MapVamp)
z = 72
instance_create(492,540,MapVamp)
z = 72
instance_create(580,628,MapVamp)
z = 72
CreateDir = 90
instance_create(580,788,PointA)
z = 72
CreateDir = 0
instance_create(204,420,PointD)
z = 216
instance_create(572,836,DoorA)
z = 216
instance_create(164,420,DoorD)