/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/IncendiaShrine/E4.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)

CornerAX = 448
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(448,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 440
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 320
CornerAY = 400
CornerBX = 344
CornerBY = 424 
z = 0
zHeight = 56
TexNo = 68
Switch = 0
instance_create(320,400,SuperBlock)
CornerAX = 320
CornerAY = 584
CornerBX = 344
CornerBY = 608 
z = 0
zHeight = 56
TexNo = 68
Switch = 0
instance_create(320,584,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(760,544,SuperBlock)
CornerAX = 760
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(760,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 784
CornerAY = 472
CornerBX = 992
CornerBY = 528 
z = 0
zHeight = 152
TexNo = 48
instance_create(784,472,DoorBlock)
CornerAX = 312
CornerAY = 576
CornerBX = 352
CornerBY = 576 
z = 32
zHeight = 120
TexNo = 68
instance_create(312,576,EnBumperBlock)
CornerAX = 352
CornerAY = 576
CornerBX = 352
CornerBY = 616 
z = 32
zHeight = 120
TexNo = 68
instance_create(352,576,EnBumperBlock)
CornerAX = 312
CornerAY = 616
CornerBX = 352
CornerBY = 616 
z = 32
zHeight = 120
TexNo = 68
instance_create(312,616,EnBumperBlock)
CornerAX = 312
CornerAY = 576
CornerBX = 312
CornerBY = 608 
z = 32
zHeight = 120
TexNo = 68
instance_create(312,576,EnBumperBlock)
CornerAX = 352
CornerAY = 392
CornerBX = 352
CornerBY = 424 
z = 32
zHeight = 120
TexNo = 68
instance_create(352,392,EnBumperBlock)
CornerAX = 312
CornerAY = 392
CornerBX = 352
CornerBY = 392 
z = 32
zHeight = 120
TexNo = 68
instance_create(312,392,EnBumperBlock)
CornerAX = 312
CornerAY = 392
CornerBX = 312
CornerBY = 432 
z = 32
zHeight = 120
TexNo = 68
instance_create(312,392,EnBumperBlock)
CornerAX = 312
CornerAY = 432
CornerBX = 352
CornerBY = 432 
z = 32
zHeight = 120
TexNo = 68
instance_create(312,432,EnBumperBlock)
 
z = 8
instance_create(676,460,Torch)
z = 8
instance_create(676,556,Torch)
z = 8
instance_create(564,460,Torch)
z = 8
instance_create(564,556,Torch)
z = 8
instance_create(452,460,Torch)
z = 8
instance_create(452,556,Torch)
z = 56
instance_create(332,412,MapSlime)
z = 56
instance_create(332,596,MapSlime)
z = 8
instance_create(484,356,MapVamp)
z = 8
instance_create(484,636,MapVamp)
z = 8
instance_create(332,500,MapVamp)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(252,516,DropKey)
}
z = 8
instance_create(768,480,MonsterDoor)
z = 8
CreateDir = 180
instance_create(748,508,PointC)
z = 152
instance_create(796,508,DoorC)