/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaShrine/F4.txt"
RoomB = "Lands/IncendiaShrine/D4.txt"
RoomC = "Lands/IncendiaShrine/E3.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)

CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 376
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 832
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,832,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 152
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 224
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 384
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(384,800,SuperBlock)
CornerAX = 608
CornerAY = 288
CornerBX = 696
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(608,288,SuperBlock)
CornerAX = 608
CornerAY = 608
CornerBX = 696
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(608,608,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 816
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 48
instance_create(384,816,DoorBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 48
instance_create(384,0,DoorBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 200
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 48
instance_create(0,416,DoorBlock)
 
z = 8
instance_create(468,732,Torch)
z = 8
instance_create(364,732,Torch)
z = 8
instance_create(364,628,Torch)
z = 8
instance_create(468,628,Torch)
z = 8
instance_create(364,516,Torch)
z = 8
instance_create(468,516,Torch)
z = 8
instance_create(364,380,Torch)
z = 8
instance_create(468,380,Torch)
z = 8
instance_create(468,276,Torch)
z = 8
instance_create(364,276,Torch)
z = 8
instance_create(532,340,MapVamp)
z = 8
instance_create(420,460,MapVamp)
z = 8
instance_create(428,316,MapVamp)
z = 8
instance_create(308,364,MapVamp)
z = 8
instance_create(316,580,MapVamp)
z = 8
instance_create(404,620,MapVamp)
z = 8
instance_create(548,588,MapVamp)
z = 8
instance_create(492,668,MapVamp)
z = 8
instance_create(160,416,MonsterDoor)
z = 8
CreateDir = 90
instance_create(420,788,PointA)
z = 8
CreateDir = 270
instance_create(420,204,PointB)
z = 8
CreateDir = 0
instance_create(244,444,PointC)
z = 152
instance_create(420,828,DoorA)
z = 152
instance_create(420,156,DoorB)
z = 152
instance_create(188,452,DoorC)


if ds_list_find_index(global.KHDB,global.Map) =-1{ 
z = 8
instance_create(420,516,MapToGet)
}
