/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaShrine/D6.txt"
RoomB = "Lands/IncendiaShrine/F6.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
d3d_set_fog(true,c_white,128,3000)

CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 376 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 496
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(480,496,SuperBlock)
CornerAX = 0
CornerAY = 496
CornerBX = 472
CornerBY = 976 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,496,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 376 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 384
CornerBX = 432
CornerBY = 488 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,384,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 376 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 440
CornerAY = 384
CornerBX = 568
CornerBY = 488 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(440,384,SuperBlock)
CornerAX = 544
CornerAY = 496
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(544,496,SuperBlock)
CornerAX = 576
CornerAY = 384
CornerBX = 984
CornerBY = 488 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(576,384,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 248
CornerBY = 984 
z = 144
zHeight = 200
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 256
CornerAY = 0
CornerBX = 984
CornerBY = 216 
z = 144
zHeight = 200
TexNo = 48
Switch = 0
instance_create(256,0,SuperBlock)
CornerAX = 256
CornerAY = 736
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 200
TexNo = 48
Switch = 0
instance_create(256,736,SuperBlock)
CornerAX = 768
CornerAY = 224
CornerBX = 984
CornerBY = 728 
z = 144
zHeight = 200
TexNo = 48
Switch = 0
instance_create(768,224,SuperBlock)
CornerAX = 480
CornerAY = 816
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 48
instance_create(480,816,DoorBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 48
instance_create(480,0,DoorBlock)
 
z = 8
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 Switch = 5 else Switch =0
instance_create(508,436,BigTree)
z = 8
CreateDir = 270
instance_create(516,204,PointA)
z = 8
CreateDir = 90
instance_create(516,788,PointB)
z = 152
instance_create(516,156,DoorA)
z = 152
instance_create(516,836,DoorB)