/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaShrine/D8.txt"
RoomB = "Lands/IncendiaShrine/F8.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
 
instance_create(0,0,LightEmUp)
 
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 408
CornerAY = 472
CornerBX = 504
CornerBY = 472 
z = 0
zHeight = 16
TexNo = 16
Switch = 0
instance_create(408,472,SuperBlock)
CornerAX = 504
CornerAY = 440
CornerBX = 544
CornerBY = 440 
z = 0
zHeight = 16
TexNo = 16
Switch = 0
instance_create(504,440,SuperBlock)
CornerAX = 448
CornerAY = 512
CornerBX = 544
CornerBY = 512 
z = 0
zHeight = 16
TexNo = 16
Switch = 0
instance_create(448,512,SuperBlock)
CornerAX = 408
CornerAY = 544
CornerBX = 448
CornerBY = 544 
z = 0
zHeight = 16
TexNo = 16
Switch = 0
instance_create(408,544,SuperBlock)
CornerAX = 448
CornerAY = 520
CornerBX = 448
CornerBY = 536 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(448,520,SuperBlock)
CornerAX = 408
CornerAY = 480
CornerBX = 408
CornerBY = 536 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(408,480,SuperBlock)
CornerAX = 504
CornerAY = 448
CornerBX = 504
CornerBY = 464 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(504,448,SuperBlock)
CornerAX = 544
CornerAY = 448
CornerBX = 544
CornerBY = 504 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(544,448,SuperBlock)
CornerAX = 416
CornerAY = 512
CornerBX = 440
CornerBY = 536 
z = 8
zHeight = 40
TexNo = 24
Switch = 1
instance_create(416,512,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 640
CornerAY = 328
CornerBX = 728
CornerBY = 416 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(640,328,SuperBlock)
CornerAX = 632
CornerAY = 608
CornerBX = 720
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(632,608,SuperBlock)
CornerAX = 256
CornerAY = 608
CornerBX = 344
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(256,608,SuperBlock)
CornerAX = 256
CornerAY = 328
CornerBX = 344
CornerBY = 416 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(256,328,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 48
instance_create(448,0,DoorBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 48
instance_create(448,816,DoorBlock)
 
z = 8
Switch = 0
instance_create(516,452,StepButton)
z = 8
instance_create(448,160,SwitchDoor)
z = 8
instance_create(540,604,MapVamp)
z = 8
instance_create(428,388,MapVamp)
z = 8
instance_create(628,492,MapVamp)
z = 8
instance_create(348,508,MapVamp)
z = 8
CreateDir = 270
instance_create(476,244,PointA)
z = 8
CreateDir = 90
instance_create(484,788,PointB)
z = 144
instance_create(476,188,DoorA)
z = 144
instance_create(484,836,DoorB)